if (key_ctrl > 0 && (my.skill42<1 || my.skill42>99))
{
if(my.skill44==-1){my.skill44=1;}
else {my.skill44=-1;}
}
if (my.skill43==0)
{
if(my.skill44==-1 && my.skill42<100)
{
my.skill42+=10*time_step;
ent_animate(my,"fly",my.skill42,null);
}
if(my.skill44==1 && my.skill42>0)
{
my.skill42-=10*time_step;
ent_animate(my,"fly",my.skill42,null);
}
enet_send_skills(enet_ent_globpointer(my),42,42,-1); //sends the new skill value
my.skill43=1;
}
else
{
if(my.skill43 == 1) //only send the skill if the value has changed
{
my.skill43 = 0;
enet_send_skills(enet_ent_globpointer(my),42,42,-1); //sends the new skill value
}
}