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When is ogg useful? #26063
04/12/04 07:01
04/12/04 07:01
Joined: Aug 2003
Posts: 275
Germany
kopitzki Offline OP
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kopitzki  Offline OP
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Posts: 275
Germany
OK, ogg files are a lot smaller and can decrease transfer data through the internet or save space on distributed disks, but do they increase the frame rate when playing?

Re: When is ogg useful? [Re: kopitzki] #26064
04/12/04 09:00
04/12/04 09:00
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline

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Orange Brat  Offline

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I'm not sure, however I will mention that OGG files are the free to use alternative to MP3. If you use MP3 in a commercial project, you must pay the man.


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Re: When is ogg useful? [Re: Orange Brat] #26065
04/12/04 09:38
04/12/04 09:38
Joined: Apr 2003
Posts: 334
Canada, west coast
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MarkMcFear Offline
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MarkMcFear  Offline
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Canada, west coast
Og files are great but the number 1 concideration vs MP3 is licensing. If you use MP3s in a product you charge for you fork over sinful ammounts of change. OG files are free. Free to use in any way shape or form. The licensing for MP3 is held by a company... or university or something in Germany I believe. And it's ugly. Numbers like$50k USD are starting points.

Mark


Mark McFear Aakrana: The Forgotten Lands "It's your world now!"
Re: When is ogg useful? [Re: MarkMcFear] #26066
04/12/04 16:02
04/12/04 16:02
Joined: Aug 2003
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Germany
kopitzki Offline OP
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kopitzki  Offline OP
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OK, but what are the reasons to convert all WAVs needed for a game (between 1 kb and 10 mb) into OGGs?

Re: When is ogg useful? [Re: kopitzki] #26067
04/12/04 19:34
04/12/04 19:34
Joined: Mar 2003
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A.Russell Offline
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Quote:

ogg files are a lot smaller and can decrease transfer data through the internet or save space on distributed disks,




You7ve pretty much stated most of the main reasons there. I am currently playing with adding sound to a game as well. It seems that .ogg files cannot be used with ent_playsound, so you'll still be stuck with your hefty .wavs here anyway. I've found that media_play causes a slight pause when executed.

Based on my experience so far, I'd say it would be easiest to use media_play with .ogg files for your background music and .wav with ent_playsound for your sound effects.


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