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Dark light
#302776
12/22/09 00:55
12/22/09 00:55
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I don't know if that is compatible with the map compiler/... (/useful for other users) but I would be happy about "dark light", light that makes bright areas dark (non accessible areas/...).
EDIT: And please add a "Max. vertices distance for Merge" option in MED and the aforesaid shadow_factor (?) variable that makes it possible to see shadows of clipped entities.
Thank you!
Last edited by Superku; 12/22/09 18:45.
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Re: Dark light
[Re: Ernie76]
#307196
01/27/10 18:37
01/27/10 18:37
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Dark light would be a good thing. And i think that the whole GS Light bulps configuration panel, needs more options. like a second range circle for Decay, or negative light, or just a seperat brightness toogle option that is not conectet to the colors yes!
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