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Re: Let's team up - team members please post your info here [Re: MTD] #302941
12/23/09 20:27
12/23/09 20:27
Joined: Oct 2009
Posts: 149
Germany
M
muffel Offline
Member
muffel  Offline
Member
M

Joined: Oct 2009
Posts: 149
Germany
I can also do programming.
I think i can work min 4 hours a week.

muffel

Re: Let's team up - team members please post your info here [Re: MTD] #302942
12/23/09 20:29
12/23/09 20:29
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
Hey, i think i could help too.

I could do the programming. Couple of hours every day for sure. But i can start working only after 7th or 8th of January...

Last edited by croman; 12/23/09 20:30.


Ubi bene, ibi Patria.
Re: Let's team up - team members please post your info here [Re: croman] #302943
12/23/09 20:37
12/23/09 20:37
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
Expert
slacer  Offline
Expert

Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
Many programmers already... Count me in for modeling static stuff. I think 8 hours per week is possible.

Re: Let's team up - team members please post your info here [Re: slacer] #302947
12/23/09 20:57
12/23/09 20:57
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
So many programmers... as to be expected. This is a "programmers" engine really.
Just hope we can get more artists...

Im in for 8-10 hours a week Lite-C programming for now.
Available hours will probably increase after Feb, certain not to decrease.
Also overall game design "ideas" man, just ideas, not a project manager...

But willing to try new things (modelling / level design / shader-coding) if it will help.



"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Let's team up - team members please post your info here [Re: EvilSOB] #302962
12/23/09 23:40
12/23/09 23:40
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i can build static models, i can do 2-d concept art, i good at adding bones and animating models, and pretty good at skinning models. my forte' artwork (for cd graphics and character model designs),story writing, and i can do voice acting and produce music and sound effects. i can probably give 5-10 hours a week. i am on here for hours everyday anyway.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Let's team up - team members please post your info here [Re: Blink] #302964
12/24/09 00:37
12/24/09 00:37
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Wish you guys the best,

If you need an additional programmer then I can do 6-20hours a week depending on work, though please prioritise people who aren't already dedicated with other projects

Able to do AI, UI (coding hookup), MP, Level Design

Re: Let's team up - team members please post your info here [Re: MrGuest] #302974
12/24/09 03:31
12/24/09 03:31
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
I'm very busy right now, but I am willing to help when I can. I would guess right now I might be able to put a few hours in every week. Not sure. My schedule tends to fluctuate.

As a programmer I know how to do some particle effects, vector manipulation/mathematics, good poor-man's physics. I know how to use c_move without relative velocities, thus allowing more accurate and realistic entity movement, and I have some understanding of multiplayer and basic AI.

I'm not promising anything, but if you create a code base or something I may be able to stop in every now and again to work on the project a little.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Let's team up - team members please post your info here [Re: George] #302979
12/24/09 04:22
12/24/09 04:22
Joined: Aug 2006
Posts: 70
NJ
S
SirCamaris Offline
Junior Member
SirCamaris  Offline
Junior Member
S

Joined: Aug 2006
Posts: 70
NJ
I'd like to contribute with level design. I use TurboCad for level geometry and import the .3ds file into Wed. The advantage with this method is speed and accuracy. May need some help with textures though. I can put in 12-14 hours per week.

Re: Let's team up - team members please post your info here [Re: SirCamaris] #302982
12/24/09 07:34
12/24/09 07:34
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you a lot for getting involved; I am happy to see so many talented users wanting to be a part of this.
Ganderoleg: I couldn't run your demo; it says that it can't find the wdl file.

Re: Let's team up - team members please post your info here [Re: George] #302985
12/24/09 08:39
12/24/09 08:39
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
I can do character modeling and 2d game art if needed 4 to 8 hours a week.



Guardian


Guardian

Game Models
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