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Model suddenly disappears? #303435
12/28/09 21:27
12/28/09 21:27
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Hi,

I've got a problem.. Why the models suddenly disappears? Here a short video:
http://85.10.194.67:666/test.avi
(I've made a simple level just with blocks, to show to that it doesn't disappear because of the level).
Why can this happen?

Last edited by Razoron; 12/28/09 21:33.
Re: Model suddenly disappears? [Re: Razoron] #303439
12/28/09 22:02
12/28/09 22:02
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
camera gets in to a model/block?


3333333333
Re: Model suddenly disappears? [Re: Quad] #303446
12/28/09 22:13
12/28/09 22:13
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
No, it doesn't.

Re: Model suddenly disappears? [Re: Razoron] #303490
12/29/09 10:20
12/29/09 10:20
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
is this also in other levels

is it on the same spot
on the same angle

if you do it clockwhise

maby a the part of te scripts of the airplane would be nice


"empty"
Re: Model suddenly disappears? [Re: flits] #303556
12/29/09 22:15
12/29/09 22:15
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
It is also in other levels.
It doesn't always disappear at the same angle.
It disappears clockwise and anti-clockwise.

Code:
leftright=key_a-key_d;
			updown=key_w-key_s;
			if(mickey.z>0)
			{
				scroll-=0.06*time_step;
			}
			if(mickey.z<0)
			{
				scroll+=0.06*time_step;
			}
			if(scroll<1.5)
			{
				scroll=1.5;
			}			
			acceleration=key_i-key_k;
			if(my.pan>360)
			{
				my.pan+=-360;
			}
			if(my.pan<0)
			{
				my.pan+=360;
			}
			if(my.tilt>180)
			{
				my.tilt+=-360;
			}
			if(my.tilt<-180)
			{
				my.tilt+=360;
			}
			if(my.roll>360)
			{
				my.roll+=-360;
			}
			if(my.roll<0)
			{
				my.roll+=360;
			}
			if(key_j==1 && s_RocketRdy==0)
			{
				s_RocketRdy=1;
				vec_set(dummieent.x,my.x);
				dummieent.pan=my.pan;
				dummieent.tilt=my.tilt;
				c_move(dummieent,vector(10000000,0,0),nullvector,IGNORE_MODELS|IGNORE_SPRITES);
				c_trace(my.x,dummieent.x,IGNORE_FLAG2);
				Explosion(target,1);
				ResetRocket();
			}
			vec_set(dummieent.x,my.x);
			dummieent.pan=my.pan;
			dummieent.tilt=my.tilt;			
			realtilt=sin(my.tilt)*100;		
			vec_set(dummieent.x,my.x);
			dummieent.pan=my.pan;
			dummieent.tilt=my.tilt;
			c_move(dummieent,vector(-7*scroll,0,0),nullvector,IGNORE_SPRITES||IGNORE_MODELS|IGNORE_FLAG2);
			if(leftright>0.8)
			{
				mode=1;//LINKS
			}
			if(leftright<-0.8)
			{
				mode=2;//RECHTS
			}
			if(leftright<0.8 && leftright>-0.8)
			{
				mode=0;//GERADE
			}
			if(updown>0.8)
			{
				modeupdown=1;//HOCH
			}
			if(updown<0.8)
			{
				modeupdown=2;//RUNTER
			}
			if(updown<0.8 && updown>-0.8)
			{
				modeupdown=0;//GERADE
			}
			camera.pan=my.pan;
			vec_set(camera.x,dummieent.x);
			camera.z+=1;
			camera.tilt=my.tilt;
			my.speed+=acceleration*4*time_step;			
			if(mode==0)
			{
				if(saveleftright>0)
				{
					saveleftright-=dist(saveleftright)/20;
				}
				if(saveleftright<0)
				{
					saveleftright+=dist(saveleftright)/20;
				}					
				my.pan+=6*saveleftright*time_step;
				my.roll=-saveleftright*40;
			}
			if(mode==2)
			{
				if(saveleftright>-1 || (saveleftright>-2 && updown==-1))
				{
					saveleftright-=(0.1+key_s/10)*time_step;
				}				
				my.pan+=6*saveleftright*time_step;
				my.roll=-saveleftright*40;
			}
			if(mode==1)
			{
				if(saveleftright<1 || (saveleftright<2 && updown==-1))
				{
					saveleftright+=(0.1+key_s/10)*time_step;
				}
				my.pan+=6*saveleftright*time_step;
				my.roll=-saveleftright*40;
			}
			if(modeupdown==1)
			{
				if(saveupdown>-1)
				{
					saveupdown-=0.1*time_step;
				}
				my.tilt+=4*saveupdown*time_step;
			}
			if(modeupdown==2)
			{
				if(saveupdown<1)
				{
					saveupdown+=0.1*time_step;
				}
				my.tilt+=4*saveupdown*time_step;			
			}						
			if(modeupdown==0)
			{
				if(saveupdown>0)
				{
					saveupdown-=dist(saveupdown)/20;
				}
				if(saveupdown<0)
				{
					saveupdown+=dist(saveupdown)/20;
				}					
				my.tilt+=4*saveupdown*time_step;
			}
			my.speed-=realtilt/80*time_step;
			if(my.speed>100)
			{
				my.speed-=my.speed/300*time_step;
			}
			if(my.speed<100)
			{
				my.speed+=1*time_step;
			}
			
			c_move(me,vector(my.speed*0.01*time_step,0,0),nullvector,GLIDE|IGNORE_FLAG2);



Last edited by Razoron; 12/29/09 22:17.

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