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my QUAKE 2
#304575
01/08/10 22:05
01/08/10 22:05
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Joined: Mar 2009
Posts: 207
Erick_Castro
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Posts: 207
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This year i have the challenge to program a personal GS version of the Classical Quake 2. I will be giving you advances of my project. This video is the beggining. http://www.youtube.com/watch?v=o3wg-l5zMsM
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Re: my QUAKE 2
[Re: Redeemer]
#304578
01/08/10 22:17
01/08/10 22:17
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Joined: Mar 2009
Posts: 207
Erick_Castro
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Redeemer, i only like to programming, i am not modeler designer. I am garage gamer, i only like the challenge of programming. I am fanatic of ID Software and the different versions of Quake. This is the reason because i called "my Quake 2". This a garage version of Quake, jejeje. And other thing: John Carmack, creator of Quake, gave free C++ code and models of quake for the fan comunity.
Last edited by Erick_Castro; 01/08/10 22:18.
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Re: my QUAKE 2
[Re: Erick_Castro]
#304584
01/08/10 22:52
01/08/10 22:52
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
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Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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Hi Erick, I think it is a good idea if your goal is to improve your coding skills and if it is a kind of fan project. Once your code is ready, you can replace your borrowed artwork with unique pieces (sounds, textures, levels and models). Have fun with your project and don't forget to post your progres.
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Re: my QUAKE 2
[Re: XD1v0]
#304649
01/09/10 16:46
01/09/10 16:46
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Joined: Mar 2009
Posts: 207
Erick_Castro
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XD1v0
Thanks. As i say , program is my stuff, not design models or make great worlds, i am not graphics artists . Thats is the reason i use other games models , and so on. For now, i am using Lite-C free version for programming my Quake 2.
I dont know, i would like to call it "LATIN QUAKE 2" jejeje.
Thanks, friend.
Last edited by Erick_Castro; 01/09/10 16:58.
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Re: my QUAKE 2
[Re: Erick_Castro]
#304677
01/09/10 21:29
01/09/10 21:29
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Joined: Mar 2009
Posts: 207
Erick_Castro
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Posts: 207
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the clown. Thanks for your visit. My challenge is to program all effects possible that looks equivalent to quake 2. For example blood when bullet hit the enemy, when enemy dies and i keep shooting him it goes to pieces of body. I will programm all models : in this momment, as you see in the video, i am concentrated programming the SOLDIER and ENFORCER enemies. 1-Soldier 2-Enforcer (Infanrty) 3-Gunner 4-Berserker 5-Iron maiden 6-Gladiator 7-Parasite 8-Medic 9-Brain 10-Barracuda 11-Technicia 12-Mutant 13-Flyer 14-Icarus 15-Tank 16-Tank commander. And others. I calculate if i programm all, you will have a good and funny GS LATIN QUAKE 2 , jejeje. My idea is to create a game that you have to spend (or waste ) at least 3 or 4 hours to finish, with several levels. thanks
Last edited by Erick_Castro; 01/09/10 21:31.
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