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my QUAKE 2 #304575
01/08/10 22:05
01/08/10 22:05
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
This year i have the challenge to program a personal GS version of the Classical Quake 2. I will be giving you advances of my project.

This video is the beggining.

http://www.youtube.com/watch?v=o3wg-l5zMsM

Re: my QUAKE 2 [Re: Erick_Castro] #304577
01/08/10 22:13
01/08/10 22:13
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
This is no replacement for Quake 2.

In my opinion you should try making your own game with your own story and setting, instead of trying to recreate a game that you don't have the skill for. Quake 2 was produced through a couple years of effort with many programmers, mappers, and artists. Besides, you won't be respected among other developers if you just rip models from other, better games for your own use.


Eats commas for breakfast.

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Re: my QUAKE 2 [Re: Redeemer] #304578
01/08/10 22:17
01/08/10 22:17
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
Redeemer, i only like to programming, i am not modeler designer. I am garage gamer, i only like the challenge of programming. I am fanatic of ID Software and the different versions of Quake. This is the reason because i called "my Quake 2". This a garage version of Quake, jejeje. laugh

And other thing: John Carmack, creator of Quake, gave free C++ code and models of quake for the fan comunity.

Last edited by Erick_Castro; 01/08/10 22:18.
Re: my QUAKE 2 [Re: Erick_Castro] #304584
01/08/10 22:52
01/08/10 22:52
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
slacer Offline
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slacer  Offline
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Posts: 2,062
Hamburg, Germany
Hi Erick,

I think it is a good idea if your goal is to improve your coding skills and if it is a kind of fan project.
Once your code is ready, you can replace your borrowed artwork with unique pieces (sounds, textures, levels and models).

Have fun with your project and don't forget to post your progres. laugh

Re: my QUAKE 2 [Re: slacer] #304587
01/08/10 23:11
01/08/10 23:11
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Posts: 207
Slacer, thanks. This is exactly my idea. I like to programm. I would like, when i finishe the code, to get a model designer to create a funny and origninal FPS . For now, i use the excelent models, sounds, and items of Quake 2.

Thanks.

Re: my QUAKE 2 [Re: Erick_Castro] #304617
01/09/10 10:24
01/09/10 10:24
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline
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XD1v0  Offline
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Posts: 151
Ukraine
I like Quke 2 and i think that is good idea making you own "little Quake game", I also think about making remake of Quake 2 but do not have time for this frown . I saw you video on youtube, and I liked it, I think it pretty well done, I'd love to be played laugh


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Re: my QUAKE 2 [Re: XD1v0] #304637
01/09/10 14:24
01/09/10 14:24
Joined: Nov 2008
Posts: 946
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the_clown Offline
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the_clown  Offline
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Posts: 946
I also think its a good idea orienting on an existing game in terms of gameplay elements.
It looks promising, I'd like to see more.
Oh, and maybe add a better feedback that you hit someone - blood or something.

Re: my QUAKE 2 [Re: XD1v0] #304649
01/09/10 16:46
01/09/10 16:46
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
XD1v0

Thanks. As i say , program is my stuff, not design models or make great worlds, i am not graphics artists . Thats is the reason i use other games models , and so on. For now, i am using Lite-C free version for programming my Quake 2.

I dont know, i would like to call it "LATIN QUAKE 2" jejeje.

Thanks, friend.

Last edited by Erick_Castro; 01/09/10 16:58.
Re: my QUAKE 2 [Re: Erick_Castro] #304677
01/09/10 21:29
01/09/10 21:29
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
the clown.
Thanks for your visit. My challenge is to program all effects possible that looks equivalent to quake 2. For example blood when bullet hit the enemy, when enemy dies and i keep shooting him it goes to pieces of body. I will programm all models :

in this momment, as you see in the video, i am concentrated programming the SOLDIER and ENFORCER enemies.

1-Soldier
2-Enforcer (Infanrty)
3-Gunner
4-Berserker
5-Iron maiden
6-Gladiator
7-Parasite
8-Medic
9-Brain
10-Barracuda
11-Technicia
12-Mutant
13-Flyer
14-Icarus
15-Tank
16-Tank commander.

And others.
I calculate if i programm all, you will have a good and funny GS LATIN QUAKE 2 , jejeje.

My idea is to create a game that you have to spend (or waste laugh ) at least 3 or 4 hours to finish, with several levels.

thanks







Last edited by Erick_Castro; 01/09/10 21:31.

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