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Template Writing Guidelines #304622
01/09/10 11:42
01/09/10 11:42
Joined: Nov 2009
Posts: 27
A
aenkku Offline OP
Newbie
aenkku  Offline OP
Newbie
A

Joined: Nov 2009
Posts: 27
Hello,
in aum 86 George writing about Template Writing Guidelines and that it's found Conitec's website. Tried search in forum and manual not found. is it removed or where can I found it?

have a nice day
aenkku

Re: Template Writing Guidelines [Re: aenkku] #304641
01/09/10 15:07
01/09/10 15:07
Joined: Nov 2009
Posts: 27
A
aenkku Offline OP
Newbie
aenkku  Offline OP
Newbie
A

Joined: Nov 2009
Posts: 27
I found it in offline manual laugh blush. Still I wonder is it really so easy adding own template shocked

have a nice day
aenkku

Re: Template Writing Guidelines [Re: aenkku] #305374
01/14/10 13:58
01/14/10 13:58
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
http://www.conitec.net/beta/templateguide.htm

there you go... I have (with help of evilSOB) converted my ragdoll code into this.
Very easy and nice to include grin So stop wondering, it IS as easy wink

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Template Writing Guidelines [Re: Helghast] #315421
03/15/10 12:24
03/15/10 12:24
Joined: Nov 2008
Posts: 215
V
vertex Offline
Member
vertex  Offline
Member
V

Joined: Nov 2008
Posts: 215
After reading the manual, I think this area could be beefed up with an example or tutorial.

I think templates are a large key for 3DGS because:
a) they allow a novice to get quick results. Often a novice w/o early success will give up.
b) they allow experts to save time
c) they fill a niche left open by most other engines.

By beefing up the tutorials users can of course more easily contribute templates.

Re: Template Writing Guidelines [Re: vertex] #318378
04/07/10 12:21
04/07/10 12:21
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I am having issues with this exact stuff lately.....I notice if I do not state my actions in my main.c file they do not show up in wed(have not checked ged)...could anyone give me some tips here?

also....
using

#define name_here skill1
//uses: name_here, another_skill_define, etc...
action some_action();


this does not replace the skill1-skill20 strings in wed anymore....or am I just an idiot?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Template Writing Guidelines [Re: Nowherebrain] #318382
04/07/10 12:27
04/07/10 12:27
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
ok well I figured out why my actions were not showing up, I was not using a space...e.g.

#include "file.c"//correct way
#include"file.c"//wrong way

the compiler does not complain though....


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Template Writing Guidelines [Re: Nowherebrain] #318386
04/07/10 12:44
04/07/10 12:44
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
ok, I am an idiot...it is official, I needed to restart wed.....reason UNK. All is well though.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/

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