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Re: Stretching bones
[Re: Cowabanga]
#304640
01/09/10 14:55
01/09/10 14:55
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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i think the only time you can stretch the bones is when you add them. your only other option i think is to convert you model to vertex and deform or stretch what you want stretched and make it an animation frame. unless someone knows another way.
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Re: Stretching bones
[Re: calculus]
#304885
01/11/10 16:27
01/11/10 16:27
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Joined: Aug 2008
Posts: 2,838 take me down to the paradise c...
Cowabanga
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OP
Expert
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
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Hey Calculus,
I already know about these functions, but.... A big thank you for reminding me and giving me the idea. I'll try it.
EDIT: Yeah, it works! But, it's pain to use the codes to move the face bones, so I'll use vertex animation for the face only, thanks everybody.
Last edited by Cowabanga; 01/11/10 16:45.
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