I looked into it a bit, I don't know yet what kind of system I'm going to implement, so it might be deferred rendering, light pre-pass rendering, inferred rendering, etc. Have to do more research when the time comes.
the probably fastest lighting system is what the Crytek people call 'deferred lighting'. In fact this uses the basic idea of the light pre-pass but does not relinquish on the advantages of MRTs. I uploaded an test project with 700 light sources some time ago in the projects forum
looks so grat,good luck. clean and easy code-great shaders-physics are good"good choice using BULLET",(even if i prefer AGEIA ;)). but what about soft shadows for entities?
Hi and sorry for the late reply. Yeah I have been thinking about soft shadows, they are on the TODO but I haven't made up my mind about how high in the priority list they are at the moment.