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Terrain lighting question
#304920
01/11/10 21:21
01/11/10 21:21
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Joined: Jan 2010
Posts: 145
Doc_Savage
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Ive made my own terrain, but in game it shows up pitch black, why is this? i have the texture in the same folder, what could it be? please dont just look at this post, if you know whats wrong, please help me out!
Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.
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Re: Terrain lighting question
[Re: Doc_Savage]
#304933
01/12/10 00:28
01/12/10 00:28
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
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Posts: 523
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Hiya.
Maybe one of these...
(1) You didn't apply the texture map to the actual terrain model. (2) You don't have correct/any UV mapping for your terrain model. (3) You are using a .hmp file and using a multitexture terrain shader and it's not set up correctly. (4) Your texture isn't a power of 2. (5) Your texture is using a format A7 doesn't like.
Well, those are off the top of my head. Maybe if you give more info...like the size of the terrain, if it's a .mdl or .hmp, if you are using a shader or just a texture, size of the texture, format of the texture, etc.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Terrain lighting question
[Re: Paul_L_Ming]
#304988
01/12/10 13:58
01/12/10 13:58
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Joined: Jan 2010
Posts: 145
Doc_Savage
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thank you for replying.
(1) I THINK i did, i can see it on the terrain in MED. (2) i didnt know i needed any, it looks fine in MED. (3) I am using an .hmp file but i didnt setup a multi texture terrainm (4) the texture is 512 X 512. (5) The Texture is .tga.
from this i think maybe question number 2 might have somthing to do with it.
also, HOW DID YOU LEARN TO ASK ALL THAT?
Last edited by Doc_Savage; 01/12/10 13:59.
Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.
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Re: Terrain lighting question
[Re: Doc_Savage]
#305010
01/12/10 15:09
01/12/10 15:09
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
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Posts: 1,086
Queensland - Australia
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also, HOW DID YOU LEARN TO ASK ALL THAT? Maybe because he read the manual,did the tutorials and because he is a senior member has been using 3DGS for quite some time. Anyway, another thing to check would be the sunlight settings.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: Terrain lighting question
[Re: Nidhogg]
#305022
01/12/10 16:41
01/12/10 16:41
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Joined: Jan 2010
Posts: 145
Doc_Savage
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is that in gxl properties? ive tried that one but no effect, i dont know how to use it, ive gone over the manual dozens of times and ive done the workshops as best i could, i could not find anything on sunlight settings in MED in the manual, if you ask me the manual leaves out a lot. thats why i asked here. im able to figure out a lot myself, im starting slowly making a script from scratch, i just need a bit of help along the way, if you dont mind, i thought thats what these forums were for. EDIT: i found out what was wrong with a little exploration, turns out i had various skins under skin manager, one of them pitch black, by removing all but one i fixed the problem!! thank you for your help, i keep getting the vibe im not wanted here for some reason 
Last edited by Doc_Savage; 01/12/10 16:55.
Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.
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Re: Terrain lighting question
[Re: Doc_Savage]
#305028
01/12/10 17:03
01/12/10 17:03
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Joined: Aug 2000
Posts: 1,140 Baunatal, Germany
Tobias

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Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
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You can not find something of sunlight settings in MED in the manual. MED is a model editor. It has no sun that you can set.
The problem is, a terrain is only black when you did something to make it black. For instance, giving it a black texture, or no texture at all. When you did nothing, your terrain is not black. Thats why there cant be much help on the forum for this kind of problem, we do not know what you did, you have to find out yourself.
First check if your terrain is already black in MED engine preview. If so then its texture is either missing or black.
Edit: I see that you already fixed the problem...
Last edited by Tobias; 01/12/10 17:04.
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Re: Terrain lighting question
[Re: Tobias]
#305036
01/12/10 17:18
01/12/10 17:18
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Joined: Jan 2010
Posts: 145
Doc_Savage
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Posts: 145
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yes but i see what you mean, my terrain and sky look wonderful, now all i want to do is figure out how to apply gravity to the camera somehow, to give it the typical first person view, any help with that?
and if theres no sunlight to set in med then whats glx properties?
Last edited by Doc_Savage; 01/12/10 17:19.
Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.
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Re: Terrain lighting question
[Re: Tobias]
#305048
01/12/10 17:45
01/12/10 17:45
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Joined: Jan 2010
Posts: 145
Doc_Savage
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ok sweet, ill look into that c_move thing, apparently i have to learn how to rig one of my models to be a player for this too.. that i know how to do, but i dont know how to write the script for it yet... heres what ive done so far: i think it looks great, the terrain is my custom made texture : D
Last edited by Doc_Savage; 01/12/10 17:52.
Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.
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