mein gotchi benutzt die technik
mein code ist so:
action koerp1physik
{
var body3;
NewtonCreateGravityEntity (wood_material);
while(1)
{
var velocVector[3];
velocVector[0] = 0;
velocVector[1] = 0;
velocVector[2] = 0;
body3 = NewtonGetBody (my);
NewtonSetBodyActiveState (body3, 0);
NewtonSetBodyAutoActiveState (body3, 0);
my.x=koerper1.x-3+random(6);
my.y=koerper1.y-3+random(6);
my.z=koerper1.z-10;
NewtonBodySetVelocity(body3,velocVector);
NewtonBodySetTransform(body3);
NewtonSetBodyAutoActiveState (body3,0);
NewtonSetBodyActiveState (body3, 1);
wait(1);
}
}
denke was die einzelnden zeilen bedeuten weiste selber