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particles slow me down #26486
04/20/04 20:20
04/20/04 20:20
Joined: Nov 2003
Posts: 677
There
Julius Offline OP
Developer
Julius  Offline OP
Developer

Joined: Nov 2003
Posts: 677
There
when my character gets too close to large particles (which happens quite often), the game slows down heaps. i tried increasing camera.clip_near, but my character starts seeing through the walls and it still doesn't help. any tips?

Julian


flabadabadab.
Re: particles slow me down [Re: Julius] #26487
04/21/04 02:59
04/21/04 02:59
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
I think there is nothing you can do... Your game becomes slower, because the bitmaps you can see (i guess you made bright=on) are bigger, so the engine must render "more" on this particle effect...

I hope you understand what I say - oh, and I hope im not too wrong


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: particles slow me down [Re: Error014] #26488
04/21/04 06:43
04/21/04 06:43
Joined: Nov 2003
Posts: 677
There
Julius Offline OP
Developer
Julius  Offline OP
Developer

Joined: Nov 2003
Posts: 677
There
i guess you are right.
i have seen others complain that this engine handles particles slower than other engines.

i haven't got bright on.

thanks, anyway.

Julian


flabadabadab.
Re: particles slow me down [Re: Julius] #26489
04/21/04 11:40
04/21/04 11:40
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline
Senior Member
DarkWhoppy_  Offline
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Joined: Jun 2003
Posts: 427
Prison
Particles are really slow... I did the same effect in 3DGS with Irrlicht and a big difference in the FPS. I think thats something they should work on...


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: particles slow me down [Re: DarkWhoppy_] #26490
04/21/04 20:36
04/21/04 20:36
Joined: Nov 2003
Posts: 677
There
Julius Offline OP
Developer
Julius  Offline OP
Developer

Joined: Nov 2003
Posts: 677
There
here's a pic of the particles i'm using. they shoot out of the camera, so they get really close to the camera.



Julian


flabadabadab.
Re: particles slow me down [Re: Julius] #26491
04/21/04 21:18
04/21/04 21:18
Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
_burnner_ Offline
Senior Developer
_burnner_  Offline
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Joined: Apr 2002
Posts: 1,511
Schweiz(Bern)
The particle are to big? You use a lot..

Re: particles slow me down [Re: Julius] #26492
04/21/04 22:31
04/21/04 22:31
Joined: Dec 2003
Posts: 61
Funkytown, USA
feature_creature Offline
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feature_creature  Offline
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Joined: Dec 2003
Posts: 61
Funkytown, USA
On an AMD 2600 (2GHZ), Radeon 9800 Pro (128 MB video memory, 1GB RAM), I can have huge numbers of large particles and they do not seem to make much dent in a target 60 FPS.

On an AMD 950, Nvidia TNT 2 (16 MB video memory, 384MB RAM), the same particle fountain will cut that 60 FPS to between 20 and 30 FPS.

If you have a good graphics card, maybe the function you are using for each particle is too complex?


Curious, but not overwhelmed...demlehwrevo ton tub ,suoiruC
Re: particles slow me down [Re: _burnner_] #26493
04/22/04 07:44
04/22/04 07:44
Joined: Nov 2003
Posts: 677
There
Julius Offline OP
Developer
Julius  Offline OP
Developer

Joined: Nov 2003
Posts: 677
There
@_burnner_:
lol, i don't use alot. have u played UT2K4? what you see there is something like 5 trails. it only slows down when a big particle gets too close to the screen, or when there are stacks of smoke trails, which won't happen when this is only applied to a rocket-launcher. their functions aren't complex at all.
Code:
 
function smoking2()
{
my.size += 2 * time;
my.alpha -= 2 * time;
my.lifespan = my.alpha;
}


believe me, if you want a good smoke trail particle effect, you need that many (keeping in mind that what you see there is 3-5 smoke trails).

Julian


flabadabadab.

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