I wanna save a file that only contains Bones, no mesh (so i can read this data out using ent_animatefrom). But when I try to save the file, MED crashes; happens everytime.
Is this to be expected? I would think i can just save bones, especially when i can animate from a different file...
(My idea was to make one file for all my animations ingame, and then have the rest of the models just mesh + bone setup).
Workaround for now is just to create a single vertex, and save, that works.
regards,