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Re: CAMERA MOVEMENT [Re: ] #308203
02/02/10 07:02
02/02/10 07:02
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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3run  Offline OP
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Thank you mercuryus! It's really very usefull. laugh


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Re: CAMERA MOVEMENT [Re: 3run] #311999
02/22/10 18:18
02/22/10 18:18
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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3run  Offline OP
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Posts: 5,367
Caucasus
I've got some problems... Script work just wonderful, but camera movement is slow... I never could see it by myself, my friend while testing saw that. Camera in moving really slower than mouse. Without camera movement works just fine, but with it slows down... what would you recomend?


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Re: CAMERA MOVEMENT [Re: ] #312132
02/23/10 13:01
02/23/10 13:01
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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3run  Offline OP
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Caucasus
Not because you great script bro laugh Just some bug I found. Thank you again for this great script!


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Re: CAMERA MOVEMENT [Re: 3run] #315443
03/15/10 15:29
03/15/10 15:29
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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Caucasus
One more question, camera moves in global coordinates, so when you rotate camera, movement is not the same, thats why you applied cam_stress_y to camera.x and camera.y... Is there any way to make camera move only in local coordinates... So it will move only in Y and Z. That way it will looks more realistic like in Call of Duty. Thank you for help


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Re: CAMERA MOVEMENT [Re: 3run] #315785
03/19/10 00:25
03/19/10 00:25
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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Caucasus
Really need some help here frown


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Re: CAMERA MOVEMENT [Re: 3run] #315786
03/19/10 01:00
03/19/10 01:00
Joined: Jan 2010
Posts: 145
Doc_Savage Offline
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Doc_Savage  Offline
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Joined: Jan 2010
Posts: 145
yo im slightly new myself, but maybe try the aums?


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Re: CAMERA MOVEMENT [Re: Doc_Savage] #315805
03/19/10 07:21
03/19/10 07:21
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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grin Man, there is nothing in aum about camera movement...


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Re: CAMERA MOVEMENT [Re: 3run] #315810
03/19/10 09:18
03/19/10 09:18
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Posts: 946
Just use vec_rotate with the offset vector and the camera pan as parameters and ure fine.

Re: CAMERA MOVEMENT [Re: the_clown] #315966
03/20/10 14:21
03/20/10 14:21
Joined: May 2009
Posts: 5,367
Caucasus
3run Offline OP
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3run  Offline OP
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Can you show me some example please?


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Re: CAMERA MOVEMENT [Re: 3run] #315967
03/20/10 14:29
03/20/10 14:29
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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vec_rotate(offset,camera.pan);

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