Hello, me and my older bro just came up with an interesting new game concept. It will have a simple, old-school feeling and involve ninjas, commandos, guns, and swords. We have a competent programmer and have already formulated some gameplay ideas, but obviously we can't get very far without an artist.
You see, we don't have any funding, and we want this to be a free game. So, to form a team, we thought we might create a playable demo with some temporary artwork, so you guys could get a taste of our idea and (hopefully) help us out. But after some deliberation, we decided that it would be easier to just pitch our idea out to you guys, just in case our idea doesn't catch on.
So here's the concept of the game:
------------------------------------------------------------
Name: Super Ninja Commandos! (work in progress)
Gameplay: The game will be a two-dimensional platforming beat-em-up. The player(s) will control dexterous ninjas with MP5s, swords, and a plethora of melee attacks. On each stage, the player(s) will be attacked by a swarm of thugs, armed grunts, evil ninjas, etc. Enemies can be knocked down and killed quickly with your weapons and melee attacks. Enemies can come through openings (windows/doors) in the area and also jump out of nowhere from the edges of the screen. The player(s) can navigate through the various floors in the area by jumping between them; other characters must use ladders, doors, vents, etc. The goal of the game is to eliminate all the enemy characters in the stage, and then move on to the next area. After a certain number of stages are passed, the player(s) might enter a boss fight, a special stage, etc.
Technical: The game will use 2D characters/objects on top of a simple 3D background, so as to make use of 3DGS's collision detection features and entity management. There will be no scrolling or camera movement (except when moving on to another stage), and each stage will be centered in a high area (like a skyscraper), with 5~ accessible floors, so reckless players/enemies can fall to their death. The game will use a simple combat system in which player(s) are limited to a small number of attacks, however players will be able to dodge incoming enemy attacks with some timing.
What we need: first off, some feedback. Tell us what you think of our game concept. We want to know if you guys actually think this is worth building before we set off on it. Secondly, we need an artist or two; we've currently got a competent programmer who is ready, willing, and able to put this game idea together, but we have no artist to create our game assets for us.
------------------------------------------------------------
If this game concept is no good or needs some adjustment, don't hesitate to lay down some comments. We haven't really started work on the project yet, so we're completely open to ideas, suggestions, and criticism. Let us know!
If anyone, including programmers, graphics artists, or sound artists are interested in helping to make this game a reality, send us a PM. Like I said, we are short in the money department, so we might not be able to pay you. But we CAN offer you (we think) a pretty nifty game idea. And hey! You can put records of your work on your portfolio/resume.