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Faking bones animation #306523
01/22/10 21:06
01/22/10 21:06
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline OP
Newbie
MrNoOne  Offline OP
Newbie
M

Joined: Jul 2008
Posts: 21
Is it possible to fake bones animation the way Quake 3 did with using 3 different models, one for the head, upper, and lower areas of the model. is it?

forgot to mention that the 3 models were all vertex animation(except for the head with only 1 frame.) in case you dont know.

Last edited by MrNoOne; 01/22/10 21:10.
Re: Faking bones animation [Re: MrNoOne] #306530
01/22/10 22:11
01/22/10 22:11
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well the questionisnt IF its possible, the question is HOW, it can be as simple as joining the 3 models together via code such as vec_for_vertex and such or it can get as complex as joining them together via code and stitching the vertices to make it seemless...

Re: Faking bones animation [Re: darkinferno] #306537
01/22/10 22:46
01/22/10 22:46
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Another question is, what do you need that for, while even the free version supports bones animation.

Re: Faking bones animation [Re: Pappenheimer] #306539
01/22/10 22:52
01/22/10 22:52
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline OP
Newbie
MrNoOne  Offline OP
Newbie
M

Joined: Jul 2008
Posts: 21
I need it because lite-c does not have the ability to have more than 1 weight on a vertex, which will make animation not be as realistic.

It would also make it easier to have a lower body and upper body animation than doing anim_add...

Last edited by MrNoOne; 01/22/10 22:56.
Re: Faking bones animation [Re: MrNoOne] #306542
01/22/10 23:28
01/22/10 23:28
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
it does support more than 1 weight on a vertex, atleast now it does wink


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