The error is on line 110 I guess this is invalid {
Please help me, because I would really like to use shaders.
Thank all who help much for their time.
"#define SC_OBJSHADERS
BMAP* sc_bmap_aioEnvmap = "sc_aioReflect+6.tga";
void sc_mtlEvent_aio()
{
if(mtl.skin1) bmap_to_cubemap(mtl.skin1);
mtl.skill5 = 0;
mtl.skill6 = 0;
mtl.skill7 = 0;
mtl.skill9 = 0;
mtl.skill10 = 0;
mtl.skill11 = 0;
if(my)
{
if(my.skill99)
{
SC_OBJECT* ObjData = (SC_OBJECT*)(my.skill99);
if(ObjData.myTeam){
mtl.skill5 = floatv(ObjData.myTeam.x);
mtl.skill6 = floatv(ObjData.myTeam.y);
mtl.skill7 = floatv(ObjData.myTeam.z);
}
if(ObjData.myLuminance){
mtl.skill9 = floatv(ObjData.myLuminance.x);
mtl.skill10 = floatv(ObjData.myLuminance.y);
mtl.skill11 = floatv(ObjData.myLuminance.z);
}
}
}
}
MATERIAL* sc_mtl_obj_aio =
{
skin1 = sc_bmap_aioEnvmap;
effect = "sc_obj_aio.fx";
event = sc_mtlEvent_aio;
}
BMAP* sc_bmap_toonLookup = "sc_toonLookup.bmp";
MATERIAL* sc_mtl_obj_toon =
{
skin1 = sc_bmap_toonLookup; //not used yet...
effect = "sc_obj_toon.fx";
event = sc_mtlEvent_aio;
}
BMAP* sc_bmap_terrainColor = "terrain_color.dds";
MATERIAL* sc_mtl_obj_terrain =
{
skin1 = sc_bmap_terrainColor;
effect = "sc_obj_terrain.fx";
}
#ifdef SC_REFRACT
void sc_mtlEvent_objRefract()
{
mtl.skill1 = floatv(1.0);
if(render_view == sc_view_refract)
{
mtl.skill1 = floatv(-1.0);
}
mtl.skill2 = floatv(0);
if(my)
{
if(my.skill99)
{
SC_OBJECT* ObjData = (SC_OBJECT*)(my.skill99);
if(ObjData.myTexMov > 0){
mtl.skill2 = floatv(ObjData.myTexMov);
}
}
}
}
MATERIAL* sc_mtl_obj_heatHaze =
{
event = sc_mtlEvent_objRefract;
flags = ENABLE_RENDER;
effect = "sc_obj_heatHaze.fx";
}
MATERIAL* sc_mtl_obj_glass =
{
event = sc_mtlEvent_objRefract;
flags = ENABLE_RENDER;
effect = "sc_obj_glass.fx";
}
MATERIAL* ComplexBlur_mat =
{
effect = "complex_blur.fx";
}
function ComplexBlur_set_Value(Blur)
{
ComplexBlur_mat.skill1 = floatv(Blur); // should be very small between 0.001 and 0.05
}
action ComplexBlur
{
my.material = ComplexBlur_mat;
}
#endif
"