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3rd person camera #307171
01/27/10 15:54
01/27/10 15:54
Joined: Apr 2009
Posts: 161
austria
L
littlejacky Offline OP
Member
littlejacky  Offline OP
Member
L

Joined: Apr 2009
Posts: 161
austria
Hallo!
Ich hab mal ne Frage.
Hat jemand einen "3rd person Kamera-code", bei dem die Kamera NICHT durch Wände schwebt???
Oder hat jemand eine Idee wie das geht???

Meine Lieblingsansicht ist eben die "3rd Person-Ansicht" und ich möchte nur ungern in die "1st Person-Ansicht" wechseln.
Also...
Falls jemand so einen Code oder eine Idee hat, BITTE BITTE BITTE schreiben.

Re: 3rd person camera [Re: littlejacky] #307172
01/27/10 15:58
01/27/10 15:58
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Was erstmal helfen sollte, ist folgendes:
Nach ALLEN ANDEREN Kamera-Codes, dies:

if(c_trace(player.x,camera.x,IGNORE_ME | IGNORE_PASSABLE)!= 0)
{
vec_set(camera.x,target);
}
Das ist nicht sehr elegant, aber entfernt das lästige in Wände schweben..

Re: 3rd person camera [Re: the_clown] #307176
01/27/10 16:38
01/27/10 16:38
Joined: Apr 2009
Posts: 161
austria
L
littlejacky Offline OP
Member
littlejacky  Offline OP
Member
L

Joined: Apr 2009
Posts: 161
austria
Danke!
Ich dachte nicht dass es so "einfach" ist.


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