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Re: Shiny wet pavement? [Re: ChrispiZ] #26621
05/26/04 08:29
05/26/04 08:29
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
this is a bit off-topic but something came to my mind regarding EMBM on geforce cards.

actually EMBM is fake reflection bump mapping.

per pixel environment mapping (=real reflection bump mapping) seems to work without problems with a6 and geforce cards! it should look even better than EMBM but the downside is that it is much slower.

this effect requires some matrix*matrix multiplications in the vertex shader. this is quite awkward to do with shader assembler and i have to figure out a way to do that first...

Re: Shiny wet pavement? [Re: ventilator] #26622
05/26/04 08:30
05/26/04 08:30
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
That's sounding interesting. Are you refering to something with texm3x3vspec?

Re: Shiny wet pavement? [Re: Steempipe] #26623
05/26/04 08:33
05/26/04 08:33
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
yes, it's texm3x3spec! the only thing i still have to figure out is how to do the matrix multiplication...

Re: Shiny wet pavement? [Re: ventilator] #26624
05/26/04 08:39
05/26/04 08:39
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Hmmm... I was pondering today if this is where that freaking "var my_matrix[16];" thing coupled with the "matrix matMtl" would come in handy here. I decided to install MSVC 6 and get linked to the lib last night just in case it is needed.
Good luck!!! You tread deep waters!

Re: Shiny wet pavement? [Re: Steempipe] #26625
05/26/04 08:44
05/26/04 08:44
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
the matrix multiplication has to be done per vertex in the shader and not in the material event function.

Re: Shiny wet pavement? [Re: ventilator] #26626
05/26/04 08:48
05/26/04 08:48
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Ahh yes, you did seem to state that in your first post. Sorry.
Well, I look forward to screenshots in the near future!!!

@ChrispiZ : Code will show up for the grabbing soon.

@A.Russell : The water code is posted in a different thread. You should be able to take what you need, discard the rest.

Re: Shiny wet pavement? [Re: Steempipe] #26627
05/26/04 08:57
05/26/04 08:57
Joined: Feb 2003
Posts: 178
666 South The Underworld,
C
ChrispiZ Offline
Member
ChrispiZ  Offline
Member
C

Joined: Feb 2003
Posts: 178
666 South The Underworld,
Aite, Thnx, Hope i can get it soon, i would love to mess with it.,
And how is it fake bumpmapping? I don't get it,

Re: Shiny wet pavement? [Re: ChrispiZ] #26628
06/06/04 12:26
06/06/04 12:26
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
heres a demo Ive released as part of a tutorial, uses steempipe's reflective shader...may not show up on some geforce cards... its a subtle reflection that climbs along the walls of the cave...



Find the demo Here:
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Board=UBB33&Number=389297&fpart=1&PHPSESSID=


.


Drew Medina
Game Developer (Artist)
Personal & professional website
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My Blogspot
Re: Shiny wet pavement? [Re: Drew] #26629
06/07/04 10:13
06/07/04 10:13
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Thanks for sharing your stuff!

Re: Shiny wet pavement? [Re: Steempipe] #26630
07/19/04 14:13
07/19/04 14:13
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Here's the perfect example of the type of shiny wet pavement I had in mind. Assuming this is a realtime shot from the game, how in the world would you get that many shiny areas over such a wide area?

The Urbz: Sims in the City:



My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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