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Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated]
[Re: lostclimate]
#308180
02/02/10 01:01
02/02/10 01:01
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
OP
Serious User
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OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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guess you go on at the wrong times had a 7 player match once which was intense, what i also like is that i've yet to hear anyone say anything about lag, even with pings above 300 good to know my optimizations werent horrible
Last edited by darkinferno; 02/02/10 01:02.
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Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated]
[Re: slacer]
#308614
02/03/10 23:11
02/03/10 23:11
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
OP
Serious User
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OP
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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i coded in a sensor on the server so i always know when a player joins, so i will always be available to pawn you all its a server only coding so wont affect the contest in anyway, nor does it improve the game, just so i can know when someone joins
Last edited by darkinferno; 02/03/10 23:54.
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Re: GoldenEyeRemake_RetroContestEntry_[ToBeUpdated]
[Re: darkinferno]
#308689
02/04/10 13:32
02/04/10 13:32
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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i like it alot I keep playing it once every so many hours for a couple minutes trying to get new opponents and a filled server great job, hopefully you'll get the sources of this out as well... PS: nice job in implementing my ragdoll keep an eye out for the new header template soon! regards,
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