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Re: ent_create [Re: joh] #307664
01/30/10 21:05
01/30/10 21:05
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Australia
So its always the court.mdl that causes errors then?
(if I understand your initial post correctly, it was a bit 'blurry')

with all the 'building' models you ent_create, you dont tell them to
go to the 'models' folder. By this I assume these models arent in it.
Is this also true for court.mdl?

This can sometimes be tricky, because I found in the past if you
are using WED, and place models from another directory, it places
copies of them to the game folder...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: ent_create [Re: EvilSOB] #307708
01/31/10 03:41
01/31/10 03:41
Joined: Nov 2009
Posts: 96
philippines
joh Offline OP
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joh  Offline OP
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Posts: 96
philippines
my models are placed in only one folder which i put in path..
if i put the road in comment court will work but if i put court in comment road will work. but if i comment out both the last mdl will be the one that will cause error

Re: ent_create [Re: joh] #307762
01/31/10 14:27
01/31/10 14:27
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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It just doesnt make sense...

OK, try putting this line after the last ent_create,
but before the main-loop.
while(key_space) { wait(1); }

and see how that goes...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: ent_create [Re: EvilSOB] #307807
01/31/10 16:21
01/31/10 16:21
Joined: Nov 2009
Posts: 96
philippines
joh Offline OP
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joh  Offline OP
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Joined: Nov 2009
Posts: 96
philippines
alright the same error BUT the road.mdl is in the last line but it wasn't cause the error but the court.mdl so i tried to make new one and still the same error

Re: ent_create [Re: joh] #307829
01/31/10 17:07
01/31/10 17:07
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Posts: 3,232
Australia
Its got me stumped...
Is therre any way for you to post a zip or rar of the whole project?
Scripts and models included...

AND what version of A7 are you using?


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: ent_create [Re: EvilSOB] #307888
01/31/10 19:38
01/31/10 19:38
Joined: Nov 2009
Posts: 96
philippines
joh Offline OP
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joh  Offline OP
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Joined: Nov 2009
Posts: 96
philippines

Re: ent_create [Re: joh] #308034
02/01/10 12:01
02/01/10 12:01
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Works perfectly for me. No errors at all.

But I dont have any controllers besides mouse and keyboard, so I
couldnt do much beyond looking at the map (in the explore option).

FYI I tested it using A7 commercial version 7.80.0


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: ent_create [Re: EvilSOB] #308041
02/01/10 12:15
02/01/10 12:15
Joined: Nov 2009
Posts: 96
philippines
joh Offline OP
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joh  Offline OP
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Posts: 96
philippines
oohhh what might cause the errors?is it the version?

Re: ent_create [Re: joh] #308060
02/01/10 13:19
02/01/10 13:19
Joined: Sep 2005
Posts: 274
Switzerland - Zurich
zwecklos Offline
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zwecklos  Offline
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Joined: Sep 2005
Posts: 274
Switzerland - Zurich
maybe its an issue with the nexus...
can you try to increase this value? you can find it some where under map properties.

although the error message should say "nexus too small", but I can not see what else it could be except the version you are using, like EvilSOB mentioned.

cheers

Re: ent_create [Re: zwecklos] #308069
02/01/10 13:54
02/01/10 13:54
Joined: Nov 2009
Posts: 96
philippines
joh Offline OP
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joh  Offline OP
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Joined: Nov 2009
Posts: 96
philippines
how am i going to increase nexus?

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