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Resnake contest entry #307676
01/30/10 21:40
01/30/10 21:40
5 Images
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Resnake contest entry

Here is my contest entry: a snake remake
It is for the 2010 winter contest
Things that are changed are the graphics,
a storyline, and some more features.

I hope you like it,
here you can download it: The download

to hear the music, download a ogg decoder vorbis.com

edit: I forgot to thank ChrisB for using his Fsaa dll!
17 Comments
Re: Resnake contest entry [Re: Hummel] #307875
01/31/10 18:55
01/31/10 18:55
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
really nice and with the wanted retro style, good work

Re: Resnake contest entry [Re: Hummel] #308413
02/03/10 09:17
02/03/10 09:17
Joined: Jan 2010
Posts: 112
Robso661 Offline
Member
Robso661  Offline
Member

Joined: Jan 2010
Posts: 112
i love this game it makes so much fun....
not bad, not bad


Ja, das Programmieren ist schwer und zerreißt einem manchmal den Kopf. Aber dran bleiben ist alles dann kommt man auch weiter.

http://www.youtube.com/user/ErweSpiele
Re: Resnake contest entry [Re: Robso661] #308653
02/04/10 09:25
02/04/10 09:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Really great game. Feels like a Tron world.
First snake game, i actually liked.

2 Things:
-The responsetime of the keys should be quicker,
such that making like a left/down combo lets the sanke
quickly move and turn.
There is a delay in the keytiming.
-dont let the player do a 180 turn, and by this instantly kill himself. (eg, pressing the key opposite to movedirection)

Apart from that, its really great.
Maybe you can make a longer snakegame, with even more
interactive element, and maybe even using multiple levels
(ramp up etc)

Idea: include several lives per level.
I know this is hard in the snake gameplay,
but you could for example (hen dead) let the time reverse 10 seconds
(dynamically resoring old state of the game, or simply loading it)
for the new life, so the player does not need to restart the whole level.


Re: Resnake contest entry [Re: Damocles_] #308671
02/04/10 11:22
02/04/10 11:22
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
thanks for the comments damocles

about the steering delay:
this is because the snake follows a grid
it can only steer on a grid.
when you press a key, it waits for the next gridpoint, and there it steers
that about the lives is a good idea.

I think I will make a few updates after the contest


Check out the throwing game here: The throwing game
Re: Resnake contest entry [Re: Roel] #308673
02/04/10 11:47
02/04/10 11:47
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Steering:
Its a bit balancing, try to save a followup keycommand
if its different that the curent one.
So it is used when the next grindpoint is choosen.
For example: snake moves right.
User presses up before snake finishes moving to
the full right grid.
Up is stored, and applied to move snake up on the next move.
Then user presses left, -> command stored and applied
when reaching the end of the current up grid.

Lives:
Maybe you could store the position of all objects
once per second. (history of positions).
When player dies, the positions are quickly
reverted, making the "time" revert backwards,
until 10 seconds before death (its a bit tricky,
to do this reverse correctly, especially for dynamic objects like mines)
But it would look cool to see the time reverse this way.

With such a life-restore system you can make more complex levels,
while keeping the logic of the snake gameplay.


Re: Resnake contest entry [Re: Damocles_] #308679
02/04/10 12:27
02/04/10 12:27

M
mercuryus
Unregistered
mercuryus
Unregistered
M



..and the mice should also follow the grid.
It looks like they walk free. That's difficult to calculate

Re: Resnake contest entry [Re: ] #308681
02/04/10 12:39
02/04/10 12:39
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline OP
Senior Member
Roel  Offline OP
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
About the steering, the idea you talk about, is also the thing I use in the game.
also, the mice also follow the grid.


Check out the throwing game here: The throwing game
Re: Resnake contest entry [Re: Hummel] #310803
02/17/10 04:09
02/17/10 04:09
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline
Junior Member
penut  Offline
Junior Member

Joined: Jan 2006
Posts: 69
Missouri, USA
Love the colors! Its a great mix!


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
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