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Double Dragon 2 DEMO [UPDATED!] #308005
02/01/10 09:28
02/01/10 09:28
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Double Dragon 2 DEMO [UPDATED!]

Hey Guys!

I've been working on this very hard lately.
I've been working on a Double Dragon 2: the revenge (NES) remake.
The features are:
- 2D to 3D (visual style)
- up to 4 player support (2 player limited in the demo)
- Ragdolls grin (updated template, using blending as well now!)
- and ofcourse old school Beat 'em up gameplay! (yes, the spinkick is also implemented! try kicking while jumping ;))
- now added Hit FX and Sound
- (secret feature; try the Konami code on the menu)

Have fun playing this demo... All scripts and everything are included, but I will release the whole source soon for everybody for free as well laugh

You can change the keymapping in the keyMapping.ini file, but standard setup is:

player 1:
wasd- move
q/e - punch/kick
r - block
c - jump

player 2:
ijkl - move
u/o - punch/kick
p - block
m - jump

(New) Download Link:
Double Dragon 2 Demo (~9MB)

- Dennis
14 Comments
Re: Double Dragon 2 DEMO [retro contest submission] [Re: Helghast] #308053
02/01/10 12:54
02/01/10 12:54
Joined: May 2008
Posts: 121
O
ortucis Offline
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ortucis  Offline
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O

Joined: May 2008
Posts: 121
Well, visually it's ok but the attacks are way too laggy. No sound at all, n ot even background music.

Spinning kick didn't work for me, nor did the run and jump kick. Default control setup was way too awkward (seriously, qweasdc.. that's just wrong). I know I can change it in ini (tbh, that's the first file I opened :P) but personally, I always like it when games come with a good default setup.

Anyways, gameplay.

I like how goons run upto you and stop just like DD (though I hated DD, still do). But I have no idea whether they are hitting me or not since:

a) There is no sound effects/feedback when getting hit
b) No visual feedback on player or enemies

Visually, like I said, it looks ok but I didn't really enjoy it or anything.. :|


Click to reveal.. (warning)
Re: Double Dragon 2 DEMO [retro contest submission] [Re: ortucis] #308058
02/01/10 13:06
02/01/10 13:06
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: ortucis
Well, visually it's ok but the attacks are way too laggy. No sound at all, n ot even background music.

Spinning kick didn't work for me, nor did the run and jump kick. Default control setup was way too awkward (seriously, qweasdc.. that's just wrong). I know I can change it in ini (tbh, that's the first file I opened :P) but personally, I always like it when games come with a good default setup.

Anyways, gameplay.

I like how goons run upto you and stop just like DD (though I hated DD, still do). But I have no idea whether they are hitting me or not since:

a) There is no sound effects/feedback when getting hit
b) No visual feedback on player or enemies

Visually, like I said, it looks ok but I didn't really enjoy it or anything.. :|


Like I said, music/sounds was to be done, and im no musician xD I have no clue how to make my own music/sounds tongue I'll have to find some free ones on the web...
Trying to figure out a good key setup using only the keyboard, and setting it up so it runs for multiplayer as well was quite hard, that's why i stick with this setup, i agree though, it's far from ideal.

And I have completely forgotten about hit impacts/visuals shocked hahahaa, that's a fail on my side as well tongue

I'll be addressing all the issues soon, but for me it was important getting something done for the contest; if i had no deadline, i'd never gotten this up unto the state it's at now.

I'm gonna release it all with the original models (maya workfiles) soon... in this download you can already see the scipts and edit the WMP file laugh so nothing is stopping you from modding it already wink

thanks for the feedback, appreciated, will take it all into account in a future patch (somewhere the coming days :P)

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Double Dragon 2 DEMO [retro contest submission] [Re: Helghast] #308105
02/01/10 16:21
02/01/10 16:21
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I played without sound !
The style of graphics is great laugh

The problems, puch and kick animations are bad , they would need to be done with the entire body not only the arm or leg !
When you are near enought it seems you don't touch the opponent ? or do you need ten hit to beat an opponent ?
And yes add hit effects to really see you have hit the ennemie.

In a future version add some temporary weapons also laugh !
Keep it up !

Re: Double Dragon 2 DEMO [retro contest submission] [Re: ratchet] #308117
02/01/10 17:06
02/01/10 17:06
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
I've done all animations modelling and coding myself... You can see that my talent is not with animating tongue (and sound design xD)
I'll get a new update out soon laugh

anyone tried the konami code yet?

Regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Double Dragon 2 DEMO [retro contest submission] [Re: Helghast] #308124
02/01/10 17:35
02/01/10 17:35
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
HAH i expected 30 lives grin but it's good.


3333333333
Re: Double Dragon 2 DEMO [retro contest submission] [Re: Quad] #308220
02/02/10 12:08
02/02/10 12:08
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
For those that have downloaded it already. please Give it another go.
I have fixed 2 bugs, made animations a bit faster and added hit indication FX (very cheap, lol).
To those that havent played yet, just download it and have fun wink

It's under the same link again, get it in the top post.
Feedback would be very appreciated!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Double Dragon 2 DEMO [retro contest submission] [Re: Helghast] #308322
02/02/10 19:47
02/02/10 19:47
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
sorry but, there are no model files in my folder..

it says can't open trigger and so on, the fx is also missing...

Re: Double Dragon 2 DEMO [retro contest submission] [Re: Rei_Ayanami] #308404
02/03/10 08:55
02/03/10 08:55
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Rei_Ayanami
sorry but, there are no model files in my folder..

it says can't open trigger and so on, the fx is also missing...


That's weird, maybe the download got corrupted?
Try again, i tried, and it works normally fine...

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Double Dragon 2 DEMO [retro contest submission] [Re: Helghast] #308632
02/04/10 03:06
02/04/10 03:06
Joined: Dec 2009
Posts: 256
USA , NY
msmith2468 Offline
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msmith2468  Offline
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Joined: Dec 2009
Posts: 256
USA , NY
i liked the style reminded me of the old ninga turtle game on nintendo.
sound would have helped and maby a boss at the end.
good job though!!


Mikes Wicked Games

www.mikeswickedgames.com
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