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player ducking #308735
02/04/10 18:22
02/04/10 18:22
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline OP
Member
Blackchuck  Offline OP
Member
B

Joined: Jul 2009
Posts: 150
Does somevody know what the best way is to let chareckters duck, without leting them fall throw the ground or warnings and errors?
thanks


I have know Gamestudio/A7 Commercial Edition 7.84
Re: player ducking [Re: Blackchuck] #308738
02/04/10 18:36
02/04/10 18:36
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
well, you need a model with a duck animation and a simple gravity code, with c_rtace and c_move and you have to use c_updatehull / c_setminmax after changing the frame wink

Re: player ducking [Re: Rei_Ayanami] #308745
02/04/10 18:52
02/04/10 18:52
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
what the??!??!!!! laugh @ blackjuck ..... you realy have the 7.80 pro version?????????? AND you don't know how to code/animate it?....

oh dear (maybe you just make a joke and you only have th free lite-c version, or it is true an you have a corrupt version...)


A8c, Blender, FlStudio, Unity3d
Re: player ducking [Re: Rei_Ayanami] #308749
02/04/10 19:03
02/04/10 19:03
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline OP
Member
Blackchuck  Offline OP
Member
B

Joined: Jul 2009
Posts: 150
Now it`s ot`s ok, I didn`t use c_rtace blush...

Thanks


I have know Gamestudio/A7 Commercial Edition 7.84
Re: player ducking [Re: maslone1] #308751
02/04/10 19:13
02/04/10 19:13
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline OP
Member
Blackchuck  Offline OP
Member
B

Joined: Jul 2009
Posts: 150
He "maslone1"!
Thanks for the frendly help mad


I have know Gamestudio/A7 Commercial Edition 7.84
Re: player ducking [Re: Blackchuck] #309089
02/07/10 04:59
02/07/10 04:59
Joined: Jul 2008
Posts: 21
M
MrNoOne Offline
Newbie
MrNoOne  Offline
Newbie
M

Joined: Jul 2008
Posts: 21
you expect help when its possible you are using a cracked version of 3d game studio pro?

Re: player ducking [Re: MrNoOne] #309341
02/08/10 19:04
02/08/10 19:04
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
that isn't an answere "Blackchuck".... grow up and use the free lite-c edition, if you haven't got a legal version of gamestudio.

The free lite-c version is good enough.


A8c, Blender, FlStudio, Unity3d
Re: player ducking [Re: maslone1] #309400
02/09/10 04:14
02/09/10 04:14
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Take it easy, guys. Why're you still using A7.77, maslone1? 7.80 isn't known for being a warez version, or at least as far as I know.

There's a chance anyone could be using a warez version, but there's no actually good reason to accuse Blackchuck of using warez.

Glad you got it working.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: player ducking [Re: JibbSmart] #309473
02/09/10 16:26
02/09/10 16:26
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
No problem Blackchuck laugh

Re: player ducking [Re: Rei_Ayanami] #309783
02/11/10 06:38
02/11/10 06:38
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
yes right..... i haven't updated my personaly yet, i already use the version 7.82com. But to write A7pro,.... you know the price of the pro version...
and if i see a guy with zero personaly information and a big "A7 pro", clear that i think he use a curropt version.
But it also could be a newbie who doesn't know what's the different between pro an extra version. and so i asked him, if he realy have the pro version... laugh


A8c, Blender, FlStudio, Unity3d
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