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Raytrace/reflections #26886
04/29/04 06:15
04/29/04 06:15
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
Serious User
Stansmedia  Offline OP
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Has anybody actually managed to make a raytrace shader in 3dgs?


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Re: Raytrace/reflections [Re: Stansmedia] #26887
04/29/04 21:25
04/29/04 21:25
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
I don't think they are possible with the first pixelshader version.

Re: Raytrace/reflections [Re: Alexander Esslinger] #26888
04/30/04 00:48
04/30/04 00:48
Joined: Aug 2003
Posts: 52
Netherlands
VoodooFactory Offline
Junior Member
VoodooFactory  Offline
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Joined: Aug 2003
Posts: 52
Netherlands
I don't think that realtime raytracing is even possible(I mean it's possible, but you'd have a framerate of 0.05). For reflections you could use a environment shader or you could use the camerafortexture (I think) function that's in the pro version. Realtime reflections aren't possible in 3DGS I think. I believe that's a directx 9 feature.

Re: Raytrace/reflections [Re: VoodooFactory] #26889
04/30/04 02:01
04/30/04 02:01
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline OP
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Stansmedia  Offline OP
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Joined: Mar 2003
Posts: 1,524
Canada
What about need for speed underground. Seemed like real raytracing.


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Re: Raytrace/reflections [Re: VoodooFactory] #26890
04/30/04 03:49
04/30/04 03:49
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
it is possible to make (but not only using shaders): look out for the "still sucking on nature" or something like this title (its a demo and can be found at scene.org, i think. it provides nearly realtime raytracing (but it is dated 2001 if i am correct)

Re: Raytrace/reflections [Re: Stansmedia] #26891
04/30/04 04:27
04/30/04 04:27
Joined: Feb 2003
Posts: 195
slacker Offline
Member
slacker  Offline
Member

Joined: Feb 2003
Posts: 195
True raytracing would be pretty impractical, no? But flat mirror reflections, in conjunction with bump mapping would be great - Someone said this was possible with the professional version - this not only allows stunning water and wet surface reflections, but mirrors and glass as well.

You would think that a demo of this would go a long way to selling the pro version.. 3 cents.


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