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Ragdoll Template [New version] #309879
02/11/10 19:20
02/11/10 19:20
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Hi people!

I finally came around to add ragdoll blending and update the previous ragdoll scripts into a Template (thanks to help from EvilSOB).
I have uploaded a testdemo for people to see the ragdoll blending from any last animation frame.

The demo has the sourcescripts included, so you can copy/paste that for your needs. However to the people with less bandwidth, I have uploaded the ragdoll template seperately (and the script that creates the ragdoll to see how it works).



So without further ado; here are the download links to the demo and source.

Ragdoll blending Demo

Ragdoll Template sourcecode

controls:
R - to turn character into ragdoll... that's all!

Have fun, and I love feedback! wink


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Ragdoll Template [New version] [Re: Helghast] #309882
02/11/10 19:32
02/11/10 19:32
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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P

Joined: Sep 2009
Posts: 496
hi helghast thx for this ragdoll code (:
Can u make a tut how to use ragdoll because i do not know how to use this on other models
This would be great
With friendly Greetings programmer laugh


asking is the best Way to get help laugh laugh laugh
Re: Ragdoll Template [New version] [Re: Progger] #309883
02/11/10 19:33
02/11/10 19:33
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
nice, ill try this out with some other models this weekend.


3333333333
Re: Ragdoll Template [New version] [Re: Quad] #309888
02/11/10 19:46
02/11/10 19:46
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Nice, but you should definitly reset the physics for the objects after it doesen't really move anymore - else it eats too many frames xD

Re: Ragdoll Template [New version] [Re: Rei_Ayanami] #309891
02/11/10 19:51
02/11/10 19:51
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Progger
hi helghast thx for this ragdoll code (:
Can u make a tut how to use ragdoll because i do not know how to use this on other models
This would be great


I will eventually, but not very soon... Work and girlfriend take time as well wink

Originally Posted By: Quadraxas
nice, ill try this out with some other models this weekend.


Show us how that went! grin

Originally Posted By: Rei_Ayanami
Nice, but you should definitly reset the physics for the objects after it doesen't really move anymore - else it eats too many frames xD


Yes, I agree... But the whole code is unoptimised yet wink i can implement alot more of these, but simply wanted to get something out people can work with again wink

thanks!
regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Ragdoll Template [New version] [Re: Helghast] #309897
02/11/10 20:40
02/11/10 20:40
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
this is quite nice, tho i already accomplished blending, dont know who's is faster though, i'll definately look into this

Re: Ragdoll Template [New version] [Re: darkinferno] #309963
02/12/10 10:47
02/12/10 10:47
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Looks very nice, gotta check it out.
(You got feedback on MSN grin )

Re: Ragdoll Template [New version] [Re: darkinferno] #309964
02/12/10 10:47
02/12/10 10:47
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: darkinferno
this is quite nice, tho i already accomplished blending, dont know who's is faster though, i'll definately look into this


Hehehee, I had achieved it in the previous version on A6 as well... was too lazy to convert it over though, finally got round to it laugh (was the easiest script ever, literally just 4 lines added).

Let me know who's is faster, and how you did your ragdoll if different wink I love to learn new techniques!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Ragdoll Template [New version] [Re: Helghast] #310157
02/13/10 12:25
02/13/10 12:25
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Helghast
Originally Posted By: darkinferno
this is quite nice, tho i already accomplished blending, dont know who's is faster though, i'll definately look into this


Hehehee, I had achieved it in the previous version on A6 as well... was too lazy to convert it over though, finally got round to it laugh (was the easiest script ever, literally just 4 lines added).

Let me know who's is faster, and how you did your ragdoll if different wink I love to learn new techniques!

regards,


ok, well here's one lovely thing that i did, i calculated the speed of the entity then used that speed to apply a force to the ragdoll when spawned so if your running forward and get shot, you wont just fall down but fly forward and drop on your face [looks alot better]

Re: Ragdoll Template [New version] [Re: darkinferno] #310158
02/13/10 13:01
02/13/10 13:01
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: darkinferno
Originally Posted By: Helghast
Originally Posted By: darkinferno
this is quite nice, tho i already accomplished blending, dont know who's is faster though, i'll definately look into this


Hehehee, I had achieved it in the previous version on A6 as well... was too lazy to convert it over though, finally got round to it laugh (was the easiest script ever, literally just 4 lines added).

Let me know who's is faster, and how you did your ragdoll if different wink I love to learn new techniques!

regards,


ok, well here's one lovely thing that i did, i calculated the speed of the entity then used that speed to apply a force to the ragdoll when spawned so if your running forward and get shot, you wont just fall down but fly forward and drop on your face [looks alot better]


Ah, nice!
But that's a dependancy per project, something that not all games will want. So if a user wants that he'll have to do that himself.

I made the template to create ragdolls, how you apply a force to that is up to the user himself wink

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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