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Re: Ragdoll Template [New version] [Re: Helghast] #311880
02/22/10 00:00
02/22/10 00:00
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Can not get it to work normal with other model frown


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Re: Ragdoll Template [New version] [Re: 3run] #311918
02/22/10 08:22
02/22/10 08:22
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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Originally Posted By: 3run
Can not get it to work normal with other model frown


That's not very helpfull tongue
What's not working, what did you do and how did you set it up?

regards,


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Re: Ragdoll Template [New version] [Re: Helghast] #311930
02/22/10 11:11
02/22/10 11:11
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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I changed names of bones, like in the player model, used in demo. then I just changed it with my model, with same name of bones... and when I spawn ragdoll, it doesn't really looks like in demo... looks really ugly frown


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Re: Ragdoll Template [New version] [Re: 3run] #311933
02/22/10 11:51
02/22/10 11:51
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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well, make sure the rotation of your model is the same, and more importantly, make sure you make the ragdoll hinge objects the same size as your model.

I'll make a tutorial sometime soon, to cover how all this works.


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Re: Ragdoll Template [New version] [Re: Helghast] #314199
03/06/10 16:20
03/06/10 16:20
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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Man did you finish tutorial? I really got some throubles with this)) Hinge objects have the same size as my model, but still no luck frown


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Re: Ragdoll Template [New version] [Re: 3run] #316617
03/25/10 16:28
03/25/10 16:28
Joined: Mar 2004
Posts: 92
Dresden
Revo Offline
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Dresden
ok i hope my english is understandable:
i currently try to assign your ragdoll-code to an other modell (an ork ^^).
theres not a big difficulty to create the collision modells, but now i came to the following problem:
my "pelvis"-bone / model is not right centered (is 30 quants up) and if I move the whole model in MED down (plus the bones) all animations become trash ... frown (maybe its a beginner mistake but i just see no way to do this in MED )

thx for every helping answer.


edit:
ok, i managed a workarround (with an additional polygon and "Transform model global"->"Center model") ... but can not be the answer ^^

Last edited by Revo; 03/25/10 17:45.

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Re: Ragdoll Template [New version] [Re: Revo] #316790
03/26/10 16:30
03/26/10 16:30
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Just one question: The legs and shoulders do they support 2Axis rotation? Because a shoulder for example has more movement freedom(2 axis/kind of ball hinge) as the rest of the arm.

EDIT: because the 2 Axis thing is always the thing i got stuck at.

Greets
Rackscha




Last edited by Rackscha; 03/26/10 16:35.

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Re: Ragdoll Template [New version] [Re: Rackscha] #316867
03/27/10 12:41
03/27/10 12:41
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
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Helghast  Offline OP
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every hinge supports multiple hinge rotations, you just have to set it up properly yourself laugh


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Re: Ragdoll Template [New version] [Re: Helghast] #316872
03/27/10 13:28
03/27/10 13:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Posts: 1,218
Germany
Do you mean ever hinge in your template or every hinge in ODE in general?
If in general i did something really wrong, because i havent managed two asign to axis to a single hinge tongue.

But your contribution is awesome as always^^. MAybe later(if you have time) you can try to do a Newton template? I think newton is working better than ODE(as far as my experience go with this 2 engines).

EDIT: i went to toilet some minutes ago to do my business, and got an Idea.(havtn watched your code yet). Maybe you are not rotating the player's pan tilt an roll?? So youre just updating its position and the rest of the orientation is done by the bones? I always tried to rotate my player which is the problem(maybe)?

Greets
Rackscha

Last edited by Rackscha; 03/27/10 13:48.

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(for example my current
Muliplayer Bomberman,
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and TileMaster, an easy to use Tile editor)
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Re: Ragdoll Template [New version] [Re: Rackscha] #318357
04/07/10 10:27
04/07/10 10:27
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Posts: 379
Flevoland, 5 meters under wate...
Thank you a lot!
I guess it will be usable laugh


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