1 registered members (AndrewAMD),
859
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Native engine fbx support (or at least a converter function)
#311038
02/18/10 10:57
02/18/10 10:57
|
mercuryus
OP
Unregistered
|
mercuryus
OP
Unregistered
|
It would be nice, if the engine native supports fbx (and other known formats) or at lease offers a function to convert these formats to mdl7.
|
|
|
Re: Native engine fbx support (or at least a converter function)
[Re: Matt_Coles]
#311052
02/18/10 12:13
02/18/10 12:13
|
mercuryus
OP
Unregistered
|
mercuryus
OP
Unregistered
|
why can't you just import them as fbx then save as mdl? in a script? I meant native engine support ent_create("cool_model.fbx", nullvector, NULL);or (at least) ent_convert("cool_model.fbx", "cool_model.mdl"); ent_create("cool_model.mdl", nullvector, NULL);
(most model packages are 3ds, fbx, collada, ...) 3DGS supports them (by importing in MED), but it takes hours and hours of manuel converting (import->save as..) to convert such packages. The methods are part of MED (and available for conitec) so it just would be nice to have access with lite-c?!
|
|
|
Re: Native engine fbx support (or at least a converter function)
[Re: rojart]
#311059
02/18/10 12:54
02/18/10 12:54
|
Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
i dont think that would be possible with fbx, there are like a million versions of fbx.
3333333333
|
|
|
Re: Native engine fbx support (or at least a converter function)
[Re: Quad]
#311061
02/18/10 13:09
02/18/10 13:09
|
mercuryus
OP
Unregistered
|
mercuryus
OP
Unregistered
|
Why not start with the versions supported by MED? (would make a valuable advertisment for GS: "native support for collada, 3DS, fbx, x, obj")
Last edited by mercuryus; 02/18/10 13:11.
|
|
|
|