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looking for working tested sample code of sprite attached to mod #312030
02/22/10 21:22
02/22/10 21:22
Joined: Dec 2009
Posts: 71
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ncc1701d Offline OP
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ncc1701d  Offline OP
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can someone show me working tested code sample showing a sprite attached to a model using one of the tutorial samples as content?
I have been unable to figure this out. A working sample would be greatly appreciated. laugh

Re: looking for working tested sample code of sprite attached to mod [Re: ncc1701d] #312039
02/22/10 22:14
02/22/10 22:14
Joined: Feb 2009
Posts: 46
Spain
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Beker Offline
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Spain
I recommend you forget to use, WED, begins to create objects from SED, move them, use the collisions, and then it uses WED, and really only serve to give locate objects, properties to objects and assign "actions" work in SED.

Re: looking for working tested sample code of sprite attached to mod [Re: Beker] #312045
02/22/10 23:03
02/22/10 23:03
Joined: Dec 2009
Posts: 71
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ncc1701d Offline OP
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ncc1701d  Offline OP
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I am having a tough time understanding what you are saying in your sentence.

Re: looking for working tested sample code of sprite attached to mod [Re: ncc1701d] #312051
02/22/10 23:28
02/22/10 23:28
Joined: Nov 2002
Posts: 913
Berlin, Germany
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SchokoKeks Offline
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I'm not sure what you mean with "using one of the tutorial samples as content"
and i also can't understand what Beker means

Re: looking for working tested sample code of sprite attached to mod [Re: SchokoKeks] #312056
02/23/10 00:24
02/23/10 00:24
Joined: Dec 2009
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ncc1701d Offline OP
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ncc1701d  Offline OP
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I meant like use explo+11.tga from the sprites tutorial and like the earth.mdl from Workshop 1 and attach them. Everyone has those models and sprites so its easy for someone to see if the code works even if it would look ugly.


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