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Ancient Gems [graphic demo] #313049
02/27/10 16:01
02/27/10 16:01
8 Images
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Ancient Gems [graphic demo]

Hi,
I want to show you what I was working on for the last weeks.
Itīs a graphic demo wich demonstrates some effects (as such a demo usually does tongue ):

-spherical lightsources defined through position and radius (instead of pointlights wich have no radius)
-cook-torrance highlights for the stones around the spheres to give them a metallic look
(I removed the spec part of the ground for performance and compiling time reasons)
-soft drop shadows on the ground casted by the stones (only one stone circle per light)
-relief mapping for the ground wich also influences the depth value
->ground is depth based blended with the other objects of the scene to give the
illusion of bumpiness when the spheres intersect with the flat ground plane
-the relief mapping mixes a tiled texture with a 2nd non-tiled one
-detail normal- and colormapping
-HDRR
-tone mapping with adaptation over a period of time
-multible split-pass gauss-blurred HDR-based laugh Bloom
-support for red/cyan stereo anaglyphes rendering
-support for crosseye rendering using rotated grid supersampling
to scale down the two fullscreen RTs

I also tried to add support for lightshafts but recognized that the incorrectness
of the effect can be seen when one of the stereoscopic modes is used.

The movement of the spheres, stones circles, camera and the color change of the lights is proceduraly and initiated with some random values.

Explanation for the cross eye effect:
http://www.triplespark.net/render/stereo/pview.html
(probably there are better somewhere)

Here are some more shots:
spherical lightsources diffuse only

spherical lightsource specular only

glossy ground

slight specular for the non-tiled ground texture

Here is the rest of my pics hosted - look for those wich start with 'Ancient' and 'spLights' (thx slin for sharing your webspace)

hope you like my little piece of art wink

regards,

EDIT1: runs with 30 fps on my GTX285 with all effects (cross eye)

EDIT2: I finally added two videos to my youtube-channel
Last edited by Hummel; 02/28/10 10:28.
40 Comments
Re: Ancient Gems [graphic demo] [Re: Slin] #313106
02/27/10 18:01
02/27/10 18:01
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
Donīt call me "Shader-King" as long as my knowledge is limited to A7 only, I can not even write basic stuff with DirectX tongue
...currently Iīm nothing without the engine.

Quote:
Otherwize I already would have deleted the images from my webspace
how evil -.-

Quote:
The cross eye view works really nice. Luckily you did not use parallel view as I always fail on this one

me too and parallel view has the problem that you cant see the effect when pics are too far apart

Last edited by Hummel; 02/27/10 18:40.
Re: Ancient Gems [graphic demo] [Re: FBL] #313112
02/27/10 18:24
02/27/10 18:24
Joined: Jan 2006
Posts: 69
Missouri, USA
penut Offline
Junior Member
penut  Offline
Junior Member

Joined: Jan 2006
Posts: 69
Missouri, USA
This is beautiful!!! Nice work Hummel laugh


Windows 7/ 2.8Ghz Quad Core i7/8 Gigs DDR2ram/ 2 Crossfired ATI 6850's and one crazy Level Designer! On the "Scion" dev team!!

My old Work http://s44.photobucket.com/albums/f34/penut117/
Re: Ancient Gems [graphic demo] [Re: penut] #313134
02/27/10 20:46
02/27/10 20:46
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Slin
Even though, with at least ChrisB and JulzMighty and probably BoH_Havoc weīve got some more shader kings, able to create amazing stuff wink
Aw shucks wink Amongst others, of course (including yourself).

@Hummel, you impress once again.

This demo is very beautiful. I've thought for a while that A7 could use some solid graphic demos, or at least screenshots thereof, to show off that it actually is a really good engine.

While I'm sure someone will come along with "Yes, but it isn't a game", this serves its purpose very well.

Are we going to get video? Or even a demo?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Ancient Gems [graphic demo] [Re: JibbSmart] #313136
02/27/10 20:52
02/27/10 20:52
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
probably both during the next day/s wink

Re: Ancient Gems [graphic demo] [Re: Hummel] #313143
02/27/10 21:21
02/27/10 21:21
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Miles awesome grin really good.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Ancient Gems [graphic demo] [Re: Hummel] #313148
02/27/10 21:36
02/27/10 21:36
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Just one word: fuckin' Amazing!
oh that are two xD

I wish I could make something like that frown


POTATO-MAN saves the day! - Random
Re: Ancient Gems [graphic demo] [Re: Kartoffel] #313156
02/27/10 22:49
02/27/10 22:49
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Cool demo , like lot of demos laugh


Not sure you'll get good FPS if you run a complete game (animated characters, a detailled level, special effects) with that shaders enabled !

Re: Ancient Gems [graphic demo] [Re: ratchet] #313161
02/27/10 23:03
02/27/10 23:03
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
You have to differentiate between the effects when deciding wich can be used in a game - f.i. you shouldnt replace all you point lights by spherical lights and the cook-torrance should also not be used for many lightsources at least not in that unoptimised version, but the HDRR, Tonemapping and Bloom are fast enough.

Re: Ancient Gems [graphic demo] [Re: Hummel] #313162
02/27/10 23:05
02/27/10 23:05
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
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SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
I'm really looking forward for a demo, to see how good it runs different hardware.

A7 could really use more of there demos!

Re: Ancient Gems [graphic demo] [Re: FBL] #313181
02/28/10 03:27
02/28/10 03:27
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
I JUST HAD AN EYEGASM ITS SO EPIC THERE ARE NO WORDS FOR IT THANK YOU SO MUCH!

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