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Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: poloman] #27140
05/11/04 13:04
05/11/04 13:04
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
works on my Radeon 9600 M10 mobile.

Looks great!!! I love the scrolling reflection!

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: qwerty823] #27141
05/11/04 15:06
05/11/04 15:06
Joined: Oct 2003
Posts: 1,258
Virginia, USA
qwerty823 Offline
Senior Developer
qwerty823  Offline
Senior Developer

Joined: Oct 2003
Posts: 1,258
Virginia, USA
Ok, I couldnt get the DLL to make calls to directX on initialize, nor could i get it to work in a thread, so my only alternative was to make a small level with just enough wdl to invoke my dll function, so i've zipped it up, and here is the url:

http://www.chaostech.com/3dgs/devinfo.zip

There are 3 files in the archive, and its only 768K. It contains devinfo.exe, devinfo.wrs, and devinfo.dll. The dll exports one wdl function called WriteDeviceInfo that takes no paramaters and writes to a file called "devinfo.txt". The textfile contains the calls to GetDeviceCaps, and GetAdapterIdentifier. It dumps it into a more readable format. For more details on what this means, consult the DirectX 8.1 documentation, or ask questions here.

If you download this and run it, it will open an 640x480 engine window that will be all black, and will close almost instantly. This normal. When it closes, it will leave behind a file called "devinfo.txt". This file is what will contain your grafix card info. To post it, simply open in notepad, CTRL-A, CTRL-C, and then CTRL-V between to code tags. Or feel free to just email it to me, and ill post it as soon as i get a chance (my email is in my profile).

For those that want to run this and post what you get, I'll create a new thread, and hopefully we can make it sticky so it can serve as a reference.

Here's the output:
Code:

Driver: ati2dvag.dll
Description: ATI MOBILITY RADEON 9600 Series
DriverVersion: 661764
VendorId: 4098
DeviceId: 20048
SubSysId: 540153375
Revision: 0

DeviceType: 1
AdapterOrdinal: 0
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA DYNAMICTEXTURES
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Presentation Intervals: IMMEDIATE ONE
Cursor Caps: COLOR
Dev Caps: EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
TEXTUREVIDEOMEMORY DRAWPRIMTLVERTEX CANRENDERAFTERFLIP TEXTURENONLOCALVIDMEM
DRAWPRIMITIVES2 DRAWPRIMITIVES2EX HWTRANSFORMANDLIGHT CANBLTSYSTONONLOCAL
HWRASTERIZATION PUREDEVICE
Primitive Misc Caps: MASKZ CULLNONE CULLCW CULLCCW COLORWRITEENABLE TSSARGTEMP BLENDOP
Raster Caps: DITHER ZTEST FOGVERTEX FOGTABLE MIPMAPLODBIAS ZBIAS FOGRANGE ANISOTROPY WFOG
ZFOG COLORPERSPECTIVE
Z Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Src Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA
DESTCOLOR INVDESTCOLOR SRCALPHASAT BOTHSRCALPHA BOTHNVSRCALPHA
Dest Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA
DESTCOLOR INVDESTCOLOR BOTHSRCALPHA BOTHNVSRCALPHA
Alpha Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Shade Caps: COLORGOURAUDRGB SPECULARGOURAUDRGB ALPHAGOURAUDBLEND FOGGOURAUD
Texture Caps: PERSPECTIVE POW2 ALPHA TEXREPEATNOTSCALEDBYSIZE NONPOW2CONDITIONAL PROJECTED
CUBEMAP VOLUMEMAP MIPMAP MIPVOLUMEMAP MIPCUBEMAP CUBEMAP_POW2 VOLUMEMAP_POW2
Texture Filter Caps: MINFPOINT MINFLINEAR MINFANISOTROPIC MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
MAGFANISOTROPIC
Cube Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
Volume Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV MIRRORONCE
Volume Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV MIRRORONCE
Line Caps: TEXTURE ZTEST BLEND ALPHACMP FOG
MaxTextureSize: 2048x2048
Max Volume Extent: 1024
Max Texture Repeat: 2048
Max Texture Aspect Ratio: 2048
Max Anisotropy: 16
Max Vertex W: 10000000000.000000
GuardBand L/T/R/B: -960.000000 / -960.000000 / 2880.000000 / 2880.000000
Extents Adjust: 0.000000
Stencil Caps: KEEP ZERO REPLACE INCRSAT DECRSAT INVERT INCR DECR
FVF Caps: TEXCOORDCOUNTMASK PSIZE
Texture Op Caps: DISABLE SELECTARG1 SELECTARG2 MODULATE MODULATE2X MODULATE4X ADD ADDSIGNED
ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA
BLENDFACTORALPHA BLENDTEXTUREALPHAPM BLENDCURRENTALPHA PREMODULATE
MODULATEALPHA_ADDCOLOR MODULATECOLOR_ADDALPHA MODULATEINVALPHA_ADDCOLOR
MODULATEINVCOLOR_ADDALPHA BUMPENVMAP BUMPENVMAPLUMINANCE DOTPRODUCT3
MULTIPLYADD LERP
Max Texture Blend Stages: 8
Max Simultaneous Textures: 8
Vertex Processing Caps: TEXGEN MATERIALSOURCE7 DIRECTIONALLIGHTS POSITIONALLIGHTS LOCALVIEWER TWEENING
Max Active Lights: 8
Max User Clip Planes: 6
Max Vertex Blend Matrices: 4
Max Vertex Blend Matrix Index: 37
Max Point Size: 256.000000
Max Primitive Count: 1048575
Max Vertex Index: 16777215
Max Streams: 16
Max Stream Stride: 1024
Vertex Shader Version: 1.1
Max Vertex Shader Const: 256
Pixel Shader Version: 1.4
Max Pixel Shader Value: 340282346638528860000000000000000000000.000000




Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27142
05/11/04 15:48
05/11/04 15:48
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Runs fine here. GeForce FX 5200 Ultra(128MB)


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Orange Brat] #27143
05/11/04 17:21
05/11/04 17:21
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Works perfect on ati9700pro and 9800pro

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Blattsalat] #27144
05/11/04 17:46
05/11/04 17:46
Joined: Aug 2003
Posts: 52
Netherlands
VoodooFactory Offline
Junior Member
VoodooFactory  Offline
Junior Member

Joined: Aug 2003
Posts: 52
Netherlands
Yep, works like it should on my ati radeon 9800. However, I do think that vs10_ffp looked a whole lot better.

BTW. Are you planning on releasing the resources or..?

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: VoodooFactory] #27145
05/11/04 18:31
05/11/04 18:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
works good with nvidia fx5700

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: ello] #27146
05/11/04 20:44
05/11/04 20:44
Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Phantom88 Offline
Expert
Phantom88  Offline
Expert

Joined: Oct 2001
Posts: 1,407
Helsinki, Finland
Works with my Radeon8500(Woot).

~Phantom88~


Programmer, Gamer ICQ #: 157485106 | Xfire: Phantom1988 | MSN: lauri_andler@hotmail.com | AIM: FinPhantom | YAHOO: FinPhantom
Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Phantom88] #27147
05/11/04 20:49
05/11/04 20:49
Joined: Oct 2000
Posts: 1,543
Germany
A
Alexander Esslinger Offline
Senior Developer
Alexander Esslinger  Offline
Senior Developer
A

Joined: Oct 2000
Posts: 1,543
Germany
Works on a GeForce FX 5900 Ultra aswell.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Alexander Esslinger] #27148
05/11/04 21:38
05/11/04 21:38
Joined: Jun 2002
Posts: 724
atlantic canada
pocorev Offline
Developer
pocorev  Offline
Developer

Joined: Jun 2002
Posts: 724
atlantic canada
it's working on my 9800 pro... but i am in agreement with
VoodooFactory - while this one is very nice, the previous shader shows much better on my system.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Alexander Esslinger] #27149
05/12/04 04:49
05/12/04 04:49
Joined: Jan 2004
Posts: 585
Alexandria, VA
Alkai Offline
Developer
Alkai  Offline
Developer

Joined: Jan 2004
Posts: 585
Alexandria, VA
By the words of others, looks like it'll work on my card! WooHoo!!! (Of course, gotta get home and try it out).

Thank you VERY much Steempipe for all your work!


If you gaze long into an abyss, the abyss will gaze back into you. 3.0 GHz Pentium 4 w/HT 1 Gig 400mhz DDR SDRAM 128mb NVidia GeForce FX 5200
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