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Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: VoodooFactory] #27150
05/12/04 08:57
05/12/04 08:57
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

BTW. Are you planning on releasing the resources or..?




This is in the plans... I would like to get things to work better first as it may not be that great of an idea to have buggy code floating around.

However, I may be looking to enlist the help of someone who has one of these cards the vs10_ffp EMBM thing does not run on that would like to assist in troubleshooting it.

E

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27151
05/12/04 09:07
05/12/04 09:07
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA
Well it seems that by now it's been pinned down to GeForce 3/4 cards that don't support it properly. If you post more samples here I am sure all the GF3/4 owners can help you with testing.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Marco_Grubert] #27152
05/12/04 18:40
05/12/04 18:40
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
No luck with GeForce3 Ti200. Any help that I can lend with testing is yours.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Darkstorm] #27153
05/12/04 19:20
05/12/04 19:20
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Works fine on my GeForceFX 5600.


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Dan Silverman] #27154
05/12/04 19:21
05/12/04 19:21
Joined: Feb 2004
Posts: 334
metal Offline
Senior Member
metal  Offline
Senior Member

Joined: Feb 2004
Posts: 334
doesnt work with gf4 ti 4200

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Darkstorm] #27155
05/12/04 23:25
05/12/04 23:25
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
No luck with Geforce 3 Ti 200 (64 MB) here aswell.
What could cause this? I have no clue.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: SchokoKeks] #27156
05/13/04 11:46
05/13/04 11:46
Joined: Sep 2003
Posts: 3,236
San Diego, CA
M
Marco_Grubert Offline
Expert
Marco_Grubert  Offline
Expert
M

Joined: Sep 2003
Posts: 3,236
San Diego, CA

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Marco_Grubert] #27157
05/14/04 04:34
05/14/04 04:34
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline OP
Serious User
Steempipe  Offline OP
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Marco, good link.. I think it might do good if I try and ask this "Yann L" some questions.

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: Steempipe] #27158
05/26/04 16:03
05/26/04 16:03
Joined: Jan 2003
Posts: 710
T
Templar Offline
Developer
Templar  Offline
Developer
T

Joined: Jan 2003
Posts: 710
Hi, I was wondering if there's anything new on this subject. I think that having a good water shader (and that one of yours does look good indeed) working on both Nvidia and ATI is needed sooo much!!

Re: Let's Try A PS.1.1 and VS.1.1 Water Effect! [Re: qwerty823] #27159
05/27/04 12:58
05/27/04 12:58
Joined: Dec 2003
Posts: 139
Norway
Turotulco Offline
Member
Turotulco  Offline
Member

Joined: Dec 2003
Posts: 139
Norway
Quote:

Ok, I couldnt get the DLL to make calls to directX on initialize, nor could i get it to work in a thread, so my only alternative was to make a small level with just enough wdl to invoke my dll function, so i've zipped it up, and here is the url:

http://www.chaostech.com/3dgs/devinfo.zip





I get a page cannot be displayed when I try to download this zip. Is it available anywhere else?


b. rgds. T "That which does not kill us, makes us stranger. Are you sure you don't you mean stronger? Yes. Quite sure." ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ A6 Commercial Ver 6.5
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