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2 Gamepads at Realtime #313292
02/28/10 16:50
02/28/10 16:50
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline OP
Senior Member
sebbi91  Offline OP
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Joined: Jun 2008
Posts: 402
Germany
Hi Guys grin

Is there a way to handle two different Gamepads at the same time in Gamestudio?

I know the script to handle one gamepad!

Its Easy!

joy_force.x ... joy_force.y for movement
and
joy_1 ... joy_12 for the buttons


And now the difficult part!


How to make this with 2 Gamepads?


I hope anyone could help me!

Regards Sebastian


3D-Gamestudio A8 - Commercial
Re: 2 Gamepads at Realtime [Re: sebbi91] #313294
02/28/10 16:54
02/28/10 16:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
joy2_1 ... joy2_12


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: 2 Gamepads at Realtime [Re: Superku] #313300
02/28/10 17:15
02/28/10 17:15
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline OP
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sebbi91  Offline OP
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Joined: Jun 2008
Posts: 402
Germany
THX grin

Very Easy *facepalm*,my mistake!


Thanks alot!


3D-Gamestudio A8 - Commercial
Re: 2 Gamepads at Realtime [Re: sebbi91] #313454
03/01/10 16:11
03/01/10 16:11
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline OP
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sebbi91  Offline OP
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Joined: Jun 2008
Posts: 402
Germany
BTW

Does anyone know how to use the "rumble-funktion " of my gamepad?

Itt would be very nice! ^^

Regards Sebastian


3D-Gamestudio A8 - Commercial
Re: 2 Gamepads at Realtime [Re: sebbi91] #313467
03/01/10 16:37
03/01/10 16:37
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

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Joined: Apr 2005
Posts: 3,076
Germany, NRW
You mean Force Feedback, if i remeber right, theres a plugin for this... use the Search Function...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
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[GIMP]Create a Texture for Terrains
CLICK HERE


Re: 2 Gamepads at Realtime [Re: rvL_eXile] #313507
03/01/10 19:14
03/01/10 19:14
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline OP
Senior Member
sebbi91  Offline OP
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Joined: Jun 2008
Posts: 402
Germany
thanks for the help ^^


3D-Gamestudio A8 - Commercial
Re: 2 Gamepads at Realtime [Re: sebbi91] #313618
03/02/10 15:27
03/02/10 15:27
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline OP
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sebbi91  Offline OP
Senior Member
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Joined: Jun 2008
Posts: 402
Germany
hmmm...
I cant find it !
Does anyone know the real name or a link ?

Maybe you missunderstand me I am searcehing for a script, that activates the vibration (Rumble) function of my gamepad!

regards Sebastian


3D-Gamestudio A8 - Commercial
Re: 2 Gamepads at Realtime [Re: sebbi91] #313643
03/02/10 17:37
03/02/10 17:37
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
JCL's answer to force feedback in 2008:

Quote:
People often think they need a "DLL" for something that's not natively implemented, but you don't need a DLL. What you need is calling DirectInput functions under lite-C. DirectInput provides force feedback. It's however seldom used today.



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends

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