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Re: Unity 3 announced
[Re: Machinery_Frank]
#314732
03/10/10 16:30
03/10/10 16:30
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Wow, this is amazing. I did not read every post here, but I read the feature list of Unity3. It is like a dream comes true. First, my harshest critic on Unity was the scene management and they just bought an industrial proven tool to solve this: http://www.umbrasoftware.com/If you want to integrate this into your 3dgs game, then you have to pay $30,000. Unity has it build in now. Then it renders with new shader system, deferred lighting, hundreds of lights possible with shaders, fantastic. And shadows: I always dreamt of a solution to combine static and dynamic lighting including shaders in a working professional way, to fake global illumination plus having dynamic lighting. It works now. They just included another industrial tool, Beast: http://www.illuminatelabs.com/press/newsarchive/state-of-the-art-light-mapping.pdfThis would cost you $100,000, but it is integrated in Unity. Amazing. And I dont have to pay extra, I theoretically can make game scenes look as nice as a rendered image/video now. Besides that I dont have to code in C++ like I have to do in Ogre, Irrlicht, T3D or C4. I can use the way more comfortable C#. To me it is a no-brainer, I have to order this. And when it got released then I will make some of our preview-images at Dexsoft in Unity3 This will be an exciting future. My thoughts exactly! It's indeed a bit of a no-brainer. Though I think i'll finish my project I have currently, and any next project will be done under Unity. I'll be around for a year or so... but hey, that's probably when they'll release U3 as well regards,
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Re: Unity 3 announced
[Re: Helghast]
#314756
03/10/10 18:18
03/10/10 18:18
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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uh oh! it will get really hard for gamestudio. i also think it has to find some niche to survive but i don't see which one yet? the free unity actually covers most areas i can think of and it has the advantage that you aren't stuck with it (feature-wise and platform-wise) once you have created something nice. i also look forward to working more with unity and improving my c# skills. i just would prefer if they used collada instead of fbx.
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Re: Unity 3 announced
[Re: ventilator]
#314760
03/10/10 18:34
03/10/10 18:34
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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i just would prefer if they used collada instead of fbx. Well, Blender 2.5 can import Collada, and export FBX. Voila Yeah, i know, it`s not this easy. But worth a try ^^
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Re: Unity 3 announced
[Re: ventilator]
#314761
03/10/10 19:05
03/10/10 19:05
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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i also think it has to find some niche to survive but i don't see which one yet? Yes, the niches are getting smaller now. Unity even covers Android-based mobile phones now. And the maker of Irrlicht just released an engine for the upcoming WebGL (natively running in browsers). So right from my head there is only Symbian left as another OS for mobile phones, that needs a nice game engine, could be even 2d in the beginning.
Models, Textures and Games from Dexsoft
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Re: Unity 3 announced
[Re: zeusk]
#314772
03/10/10 21:01
03/10/10 21:01
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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gamestudio is going to die soon. uhmmmm why does it seem like everyone is over looking that a7 is much cheaper than unity, and yes im know im going to get the *oh well unity has a free version* well unities free version is about exactly the same feature wise and gstudios free version, and comm is only 200... unity doesnt have a comm level.
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Re: Unity 3 announced
[Re: Tman]
#314776
03/10/10 22:02
03/10/10 22:02
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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unities free version is about exactly the same feature wise hm... i see quite some differences actually... some examples:
gamestudio free | unity free
---------------------------------------------
permanent watermark | startup logo only
no shaders | shaders
ode | physx
no bone weights | bone weights
no multiplayer | unlimited multiplayer
WED | a nice editor
windows | windows, osx, webplayer
...
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Re: Unity 3 announced
[Re: ventilator]
#314777
03/10/10 22:10
03/10/10 22:10
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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While reading the 3dgs free feature list, you could also add to unity free list: Decals, Multiplayer, Isometric Rendering, but substract realtime shadows.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Unity 3 announced
[Re: lostclimate]
#314778
03/10/10 22:15
03/10/10 22:15
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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and comm is only 200... unity doesnt have a comm level. And it doesn't really need one. Unity's free version just like Shiva's free version is a pretty perfect entry version. You can start to develop your games with those versions for free and once you see that things come along nicely you actually buy the full thing and in the case of unity e.g. get all the additional eyecandy like dynamic shadows & stuff. For Gamestudio with no shaders, bad editors and so on the start is by far not that great and complete... I also do not think that Unity's cost are any problem for a serious developer. If you think of having created a game that sells well even if just on an Indie scale level you should have no problem in paying the bills for Unity. That also might reveal a niche 3DGS might fit in and that's the really low budget sector also aiming at those who just do it for fun and don't really plan to release a game that sells so well they even might live from it. That also lowers the bar for the needed features by a lot which is quite accomodating for 3DGS. You would need some easy accessible editors though and currently this fails horribly especially as WED never made its step past the cube code base (or whatever it was that got bought and used to be WED's base from the first days - it sort of was advertised as a feature in the A4 days ) from the last millenium...
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