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Garage Quake Advances #315050
03/12/10 22:54
03/12/10 22:54
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
Friends, this video shows how Garage Project is advancing.

http://www.youtube.com/watch?v=IXU-Jbzu_Y8


And you can visit Garage Quake site
and download some models of the game
i hope they be useful for you

http://www.prodigweb.com/garagequake.html

Re: Garage Quake Advances [Re: Erick_Castro] #315127
03/13/10 12:56
03/13/10 12:56
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
I am lookin for people tha want to join to continue programming garage quake 2

Re: Garage Quake Advances [Re: Erick_Castro] #315129
03/13/10 13:04
03/13/10 13:04
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
It really looks pretty good - a nice retro style, nice effects...
Really, nice progress. Level design and item placing also fits good together as far as I can see.
But try to post further progress in the same topic.^^

Re: Garage Quake Advances [Re: the_clown] #315146
03/13/10 14:22
03/13/10 14:22
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
your shooting mechanics look boring though, really, if its a shooter, put more time in the shooting, add some effects and why is that shotgun so weak? isnt the most powerful one in quake, i use to love saving that for quick upclose kills

The clown [Re: the_clown] #315153
03/13/10 15:26
03/13/10 15:26
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
Thanks, friend. Visit the site and download the models. I hope they be useful for you.

DarkInferno [Re: darkinferno] #315154
03/13/10 15:33
03/13/10 15:33
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
When you say "shooting mechanics" you refer to gun animation? If it is that, i am using the original animations. And using the shooting animation frames.

We have to understand that quake 2 is from 1998.For example, if you remember, the guns in Quake 2 doesnt have RELOADING animation. In that momment( 1998 ) it looked good.

About the Blaster damage power , you are right, it is working 50% of its original power. In the original version, Soldier dies when i shoot twice, in my version i have to shoot four times to kill him.

Thanks, friend.

Visit my site and download the models.



Last edited by Erick_Castro; 03/13/10 15:58.
Re: DarkInferno [Re: Erick_Castro] #315158
03/13/10 15:58
03/13/10 15:58
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
you really need to stop opening a new topic everytime you have a updateon this project, just re-use the old ones.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: DarkInferno [Re: Michael_Schwarz] #315159
03/13/10 16:04
03/13/10 16:04
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline OP
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Erick_Castro  Offline OP
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Joined: Mar 2009
Posts: 207
Sorry, Michael, forgiveme, please!!!!

laugh

Re: DarkInferno [Re: Erick_Castro] #315229
03/14/10 03:26
03/14/10 03:26
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
no, not animations, visual effects, sprites and particles are needed, they may seem like minor elements but they affect the 'feel' of the game, shooting mechanics as to do with how the gun 'feels' upon fire, every gun game has a different feel, it depends on:

- gun sound effect [u have this]
- muzzle flash
- firing animation [u have this]
- tracer effect and speed/style of the tracer [alot of games tend to ignore this]
- enemy hit effect
- enemy reaction upon hit [u seem to have this]
- hit sound effect

based on how the above is done, a game can have great to terrible mechanics, ofcourse some of them are optional also

Last edited by darkinferno; 03/14/10 03:27.
Re: DarkInferno [Re: darkinferno] #315231
03/14/10 07:33
03/14/10 07:33
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
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Landixus  Offline
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Joined: Dec 2007
Posts: 706
Schortens Germany
What you want?
A copy from Quake2?

I do not think that ID Software agreed with that copy.

you cannot release this game.


My Blog German: http://blog.quakeit.de/
www.quakeit.de ||
Airfix Game in Cooperation with:
www.3drt.com
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