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Re: DarkInferno [Re: Erick_Castro] #315522
03/16/10 10:46
03/16/10 10:46
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Originally Posted By: Erick_Castro
thanks Julz. For now, i am concentrated in IA . I am not usin paths . My IA is very humble and it has some bugs.


IA? I think you wanted to say AI.

Re: DarkInferno [Re: Razoron] #315546
03/16/10 15:36
03/16/10 15:36
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
Member
Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
Yes, Razoron, you are right. In spanish is "Inteligencia Artificial" = IA

laugh

Re: DarkInferno [Re: Erick_Castro] #315571
03/16/10 20:33
03/16/10 20:33
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline
Senior Member
Razoron  Offline
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Ok laugh.

Re: DarkInferno [Re: Razoron] #317686
04/01/10 20:31
04/01/10 20:31
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
Member
Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
Fight Fire With Fire Boys!
Enjoy that violent classig song!

http://www.youtube.com/watch?v=i9TH83rrKnk

Re: DarkInferno [Re: Erick_Castro] #317704
04/01/10 21:11
04/01/10 21:11
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
Looks nice and solid, but a smentioned before:
The shotgun needs to be more powerful!!.


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: DarkInferno [Re: Rackscha] #317712
04/01/10 22:15
04/01/10 22:15
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
mann, if you wanna make the shotgun so week, why not just use the small shotgun model, the one your using now is suppose to be real powerful, i remember and loved it.. and i see your adding effects [i think], i dont like the muzzle flash, i see you created it in the world and the muzzle position but you should make it Stay on the muzzle and make it disappear faster, its looking like your shooting plasma or something

Re: DarkInferno [Re: darkinferno] #317714
04/01/10 22:22
04/01/10 22:22
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
Member
Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
Racksha , you are right. This post is only for inject to my friends adrenaline with that fucking violent classic Metallica song! jajajjajaja

I have to improve this garage version of quake 2. You are right.

http://www.youtube.com/watch?v=i9TH83rrKnk

Last edited by Erick_Castro; 04/01/10 22:27.
Re: DarkInferno [Re: Erick_Castro] #317734
04/02/10 02:12
04/02/10 02:12
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
\m/

Re: DarkInferno [Re: PigHunter] #317748
04/02/10 08:06
04/02/10 08:06
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
hmm, I dont really like the metallica song for this game, It destroys the atmosphere somehow, only running through the game and killing everybody standing in the way grin


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: DarkInferno [Re: MPQ] #317761
04/02/10 12:45
04/02/10 12:45
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline OP
Member
Erick_Castro  Offline OP
Member
E

Joined: Mar 2009
Posts: 207
MPQ, but soldiers sometimes need this fucking-marihuana-songs to get high

laugh

Thanks for your opinion, friend.

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