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Re: Would you play such a game? [Re: Germanunkol] #315426
03/15/10 13:11
03/15/10 13:11
Joined: Nov 2008
Posts: 215
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vertex Offline
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vertex  Offline
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Joined: Nov 2008
Posts: 215
If you haven't, you should try SmashTV.
http://www.youtube.com/results?search_query=smash+tv&search_type=&aq=f
--of course based on robotron.


I think you just need to make sure that you have a distinctive style.
Will people pay for it? I don't know. A lot of factors go into that. A 1% conversion rate is very acceptable. Are you prepared for that? 1% of the people downloading your game purchasing it.

>What I would be interested in is, would you like such a game/would you play it?
>For how long would you play it?
I wouldn't play a casual game too long-- 15mins.

>Would you give money away for items, or would you buy a "vip account"?
If the game was incredible I might purchase the game for a flat fee. I would not want anything that I had to pay for over and over or enter credit card info for micro payments.

>If you dislike the gameplay idea, what would you change?
Just go for a distinctive theme and style if you want to stick in the genre of top down fast paced shooter. Space marines have been over done-- still good if you want to, but over done.

>How would you create this "online highscore" thing? Would you like to have >some kind of level system that unlocks new weapons if you get better or >something totally different?
I don't care about high scores or leaderboards for a casual game.
Perhaps that's just me, though.

>Do you have any other ideas?
I would stay positive in whatever game that you want to make. That's easy to do early on, but gets challenging as you move forward. If you're thinking about a commercial effort, you must plan marketing and many other things. How will people learn about your game?

I would be careful in creating anything that creates a liability of service without generating lots of income. For example, if you run servers and can generate x amount in sales, is x amount enough to keep the servers rolling? Once you've sold the game or game item, the work still continues to provide the service.

I was going to make a free multiplayer game with a server online just for the fun/experience of it, but then realized the electric bill alone would be $150 to $200 US per year min. for a single server. That's chump change for a great game; however, for a hobby project it was too much.

Re: Would you play such a game? [Re: Dark_samurai] #315789
03/19/10 01:13
03/19/10 01:13
Joined: Dec 2009
Posts: 71
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ncc1701d Offline
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Joined: Dec 2009
Posts: 71
sorry unrelated question but. DarkSamuri ...That circle thing in top right corner thats like a map. Is their a term for that in todays gaming world? I have scene that type of thing in many games and I wanted to research on how to make one in game studio. Any tutorials you know of that cover that?
thanks..pardon the intrusion in your topic.
I do like the idea though of fading rooms and top down look and I would play that.

Last edited by ncc1701d; 03/19/10 01:14.
Re: Would you play such a game? [Re: ncc1701d] #315931
03/20/10 09:48
03/20/10 09:48
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
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Joined: Jul 2005
Posts: 1,930
Austria
The code was written in C-Script, so for using in Lite-C you will have to do some changes.

Quote:

distance = vec_dist(you.x,Player.x); //Distance between player and enemy (you is enemy)
distance /= 10; //scale down the distance by 10

//calculate the angle
vec_set(temp,you.x);
vec_sub(temp,Player.x);
vec_to_angle(Winkel.pan,temp);
Winkel.pan -= 180; //for correct alignment

//calculate the screenposition of the point
temp_panpointer.pos_x = guiradar_pan.pos_x + (guiradar_pan.size_x/2) * guiradar_pan.scale_x - distance * cos(Winkel.pan);
temp_panpointer.pos_y = guiradar_pan.pos_y + (guiradar_pan.size_y/2) * guiradar_pan.scale_y + distance * sin(Winkel.pan);

temp_panpointer.pos_x -= (temp_panpointer.size_x/2)*temp_panpointer.scale_x; //use the middle of the radarpoints and not the upper left corner
temp_panpointer.pos_y -= (temp_panpointer.size_y/2)*temp_panpointer.scale_y;

//Hide the points if they are outside the radar panel
temp = sqrt(pow(distance * cos(Winkel.pan),2)+pow(distance * sin(Winkel.pan),2));
if(temp > (guiradar_pan.size_x/2) * guiradar_pan.scale_x -12)
{temp_panpointer.visible = off;}
else {temp_panpointer.visible = on;}


First of all I want to thank you guys for your numerous answers laugh

The problem with the server costs is indeed a big problem... It would be great, if users open up servers (like in cs). But for the start I have to offer a few servers of course. Maybe I can find some sponsors or something like that. I have to think about how I will solve this problem.

I'm currently creating the designdocument. It progresses rather slow, because I have not that much time for this project currently...


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Re: Would you play such a game? [Re: Dark_samurai] #321460
04/29/10 13:37
04/29/10 13:37
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
any news on this?


~"I never let school interfere with my education"~
-Mark Twain
Re: Would you play such a game? [Re: Germanunkol] #321471
04/29/10 14:41
04/29/10 14:41
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline OP
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Dark_samurai  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
Sadly I have no free time for this at the moment... But I did some more research to find out if it is worth to make such a game and the truth is, it is not. The only market that has currently real potential for indies are cell phones. But developing for cell phones is currently not possible with gamestudio.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: Would you play such a game? [Re: Dark_samurai] #321893
05/03/10 07:55
05/03/10 07:55
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
That sounds like 97% of all developers here are developing something they'll never sell.

Sad, but probably true.


~"I never let school interfere with my education"~
-Mark Twain
Re: Would you play such a game? [Re: Germanunkol] #321895
05/03/10 08:55
05/03/10 08:55
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
I also develop for cell phones.
At least its a market you can sell games as small developer.

PC Games automatically require a much higher standard to compete
with other products. Also in the indy segment.

With gamestudio you can create marketable games.
But much more important, its a good basis to get into
gamedevelopment as a process itself.
(thus the main focus on hobby game development)

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