I've found out that when I grab a screenshot it's color is slightly different than the original (looks likes there some difference in the red channel). has anyone noticed that? Do you think that it could be DirectX's fault?
T.
Re: screenshot vs. reality
[Re: Templar]
#27290 05/13/0417:5305/13/0417:53
I always find the screenshots are a little bit darker. There have been a few more posts about this problem and I believe it was indeed caused by a weird directx thing. If I remember correctly, when in windows, the luminance of your screen is a little lower, then when in a pure directx environment, say, a game.
Re: screenshot vs. reality
[Re: Templar]
#27292 05/13/0422:4905/13/0422:49
Quote: I always find the screenshots are a little bit darker. There have been a few more posts about this problem and I believe it was indeed caused by a weird directx thing. If I remember correctly, when in windows, the luminance of your screen is a little lower, then when in a pure directx environment, say, a game.
I assume this is because A6 changes your gamma when in fullscreen mode. This doesn't get saved when taking a screenshot.
It happens in other games too, like Quake/Unreal.
Re: screenshot vs. reality
[Re: Grimber]
#27296 06/09/0403:1106/09/0403:11