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framerate boost... #315209
03/13/10 21:49
03/13/10 21:49
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

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Posts: 2,157
Connecticut, USA
ok, well I am having a little trouble. my player model walks fine in one direction, but when he turns in another direction to go around a corner, the level slows down a bit and he moves in slow motion. how can i fix this. I looked in the project manager, and increased the fps, but it really didnt help. I clipped, and added fog, and i am using trace boosters on items, so they only appear when i get close enough. i am not sure what to do now. any thought?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: framerate boost... [Re: Blink] #315212
03/13/10 22:11
03/13/10 22:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Press F11, and watch the values to see what makes the biggest impact on the framerate, to get an idea what the matter could be.

Re: framerate boost... [Re: Blink] #315214
03/13/10 23:11
03/13/10 23:11
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

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Blink  Offline OP

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Connecticut, USA
odd thing is, when i delete some of my entites, the framerate comes back.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: framerate boost... [Re: Blink] #315215
03/13/10 23:16
03/13/10 23:16
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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Joined: Jul 2008
Posts: 1,178
England
have you used LOD in the level? what's the poly count of the entities you've removed to increase the frame rate?

Re: framerate boost... [Re: Blink] #315216
03/13/10 23:18
03/13/10 23:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
What are the specific properties of that entities?
High poly count? An action that only applies to them?
Can you see any differences in the figures of the statistics in the debug panel?

Re: framerate boost... [Re: Blink] #315220
03/13/10 23:44
03/13/10 23:44
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

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Blink  Offline OP

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Posts: 2,157
Connecticut, USA
i might have to re-think the level, i just deleted the entity i added and the framerate is back. i just didnt want to have two levels when i could have all the entities on one level.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: framerate boost... [Re: Blink] #315221
03/13/10 23:47
03/13/10 23:47
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline OP

Expert
Blink  Offline OP

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
no lod on the level, and the entity is a map entity i made in wed, a construction trailer, so not a lot of polys. i will probably replace it with something simple on the level instead.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."

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