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KuBus #315680
03/18/10 06:27
03/18/10 06:27
4 Images
Joined: Jun 2009
Posts: 3
D
Daytr8dr Offline OP
Guest
KuBus

Our latest game using the A7 engine!

Download the demo.

http://www.roughedgesoftware.com/RES_games_kubus.htm
7 Comments
Re: KuBus [Re: Daytr8dr] #315710
03/18/10 12:57
03/18/10 12:57
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
why didnt you create your own cursos
I think this one is from the templates isn't it?

anyways congratulation on successfully finishing a game with 3DGS its a rare thing wink

regards

Aztec


Visit:
schwenkschuster-design.de
Re: KuBus [Re: aztec] #315771
03/18/10 22:42
03/18/10 22:42
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
This looks very professional, good work. Keep making games like this, and you may become quite successful for an indie developer.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: KuBus [Re: Redeemer] #315833
03/19/10 13:48
03/19/10 13:48
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
looks good

Re: KuBus [Re: mikaldinho] #315866
03/19/10 17:53
03/19/10 17:53
Joined: Jan 2009
Posts: 84
Deutschland
E
Ernie76 Offline
Junior Member
Ernie76  Offline
Junior Member
E

Joined: Jan 2009
Posts: 84
Deutschland
Looks good, but i think the world has much too many of those puzzle games.
I realy hope that this "casual" games wave will end in te Near Future.
But the Presentation is realy professional. Like it

Re: KuBus [Re: Ernie76] #316121
03/21/10 16:04
03/21/10 16:04
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
User
Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
I agree this looks very good. You can try submitting it to bigfishgames.com for possible publication (followed by reflexive, realarcade etc). Just as a side note the casual game market is still expanding with the majority of players being women between 25 and 35. Have not played the game yet but it looks good from the screen shots. If you do submit to one or more of the publishers (and as I said I have not played the demo) just be sure it has a guided tutorial on how to play (ie click here first, click here next etc) using popup panels.

Best of luck
Gordon


Our new web site:Westmarch Studios
Re: KuBus [Re: Gordon] #316889
03/27/10 15:22
03/27/10 15:22
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
really well made game,

couple of bugs, the score multiplier doesn't reset after the no more moves, try again

when 3 blocks remain, it's not always guaranteed they can be removed, with no 'no more moves' message, you can click reset, but the score isn't saved

also when you initially play the game and the cubes rotate, it's not always clear as to which way they're rotating when (i'm guessing here) you go from 0 to 270 degrees and you see it rotate 3 times. it would be easier to understand if it just rotated once as required, then reset its angle once it's done to 0 or 360

anyways great work, hope it's a seller!

Re: KuBus [Re: MrGuest] #317154
03/29/10 16:52
03/29/10 16:52
Joined: Jun 2009
Posts: 3
D
Daytr8dr Offline OP
Guest
Daytr8dr  Offline OP
Guest
D

Joined: Jun 2009
Posts: 3
Thanks for the comments! We appreciate you taking a look at our game.

MrGuest:

The score multiplier is meant to be carried over from one puzzle to the next as a reward since getting it high and keeping it high is very difficult to do.

You're right there are certain configurations that the system doesn't recognize as final, however typically moving one or another will get it to a configuration the system does recognize. When resetting that puzzle, its supposed to reset the score by design. Prevents players from running up the score per puzzle.

Cube rotation. You got us there. Unfortunately the way this engine handles Euler rotations the cubes go into gimble lock during certain types of rotations, namely around the second angle. The cube doesn't always spin in the direction its supposed to, it does however get to the intended color even with the round-about-way it gets there.

We appreciate any and all comments. Spread the word!

Thanks again everyone!


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