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Basic camera and player code #315828
03/19/10 13:09
03/19/10 13:09
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Nothing too special, but I´ve written a basic playercode without animations but including jumping and a correctly updated gravity without stuttering when moving down. I also added a kinda smooth third person camera which "smoothly lags behind" the target, including some basic collision. I forgot but will maybe add a movement along the collided surface normal to make sure that one can´t get as close that parts of it are getting clipped.

Playercode: http://www.opserver.de/wiki/index.php/Improved_Player_Movement
Cameracode: http://www.opserver.de/wiki/index.php/Improved_3rd_Person_Camera

I just haven´t seen anything really comparable yet and decided to share it.

Re: Basic camera and player code [Re: Slin] #315969
03/20/10 14:30
03/20/10 14:30
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
Thank you, good script. I'll learn allot from them


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Re: Basic camera and player code [Re: Slin] #316019
03/20/10 19:03
03/20/10 19:03
Joined: Sep 2006
Posts: 292
M
Mythran Offline
Member
Mythran  Offline
Member
M

Joined: Sep 2006
Posts: 292
Can we apply that code to a wdl script?
And how could i use that script?
I'm only used to wdl, i dont know anything about lite-c.
Thanks all,
Mythran

Re: Basic camera and player code [Re: Mythran] #316033
03/20/10 21:23
03/20/10 21:23
Joined: May 2009
Posts: 5,367
Caucasus
3run Online
Senior Expert
3run  Online
Senior Expert

Joined: May 2009
Posts: 5,367
Caucasus
My friend, you better use lite-c, there are no many differenses bettwen then in scripting, but lite-c is much better.


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