@ JazzDude: I still haven't completely figured out how to use polygon - as I use a combination of the both..
Currently I am using the following code, to give my "human" entities proper collision:
my.polygon=on;
my.fat=off;my.narrow=off;
wait(1);
vec_set(my.min_x,vector(-85,-85,-63));
vec_set(my.max_x,vector(85,85,50));
This had been working, until my enities come into contact..
@ Rei_Ayanami:
I do use the glide flag.
Edit:
I tried it without the extra code, after Polygon, and my player still gets stuck in other entities, and when I do approach entities, my player sinks into the ground for a second.
My project is also a First Person Shooter, and when I approach the wall, the gun enters the wall, which is why I have the min_x and max_x so high.