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a small question... #316108
03/21/10 14:11
03/21/10 14:11
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline OP
Senior Member
mikaldinho  Offline OP
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
i am creating a menu for my current game, and i have a question: is it possible to use animated buttons? and if so, how do i do it?

Re: a small question... [Re: mikaldinho] #316130
03/21/10 17:47
03/21/10 17:47
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline OP
Senior Member
mikaldinho  Offline OP
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
does anyone have an answer?

Re: a small question... [Re: mikaldinho] #316131
03/21/10 17:52
03/21/10 17:52
Joined: Nov 2009
Posts: 89
Germany, NRW
T
TrackingKeks Offline
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TrackingKeks  Offline
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T

Joined: Nov 2009
Posts: 89
Germany, NRW
You could use an animated panel. Here is the thread: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=303814#Post303814
But you have to make a panel for every button.


Gamestudio: A7.82 Commercial/A8 Commercial
System specs (Laptop):
Windows 7 64bit
DirectX v10.1
Intel Core i7-720QM CPU @ 1,60 GHz
4GB DDR2 Ram
NVIDIA GeForce GT 230M (1024MB)
Re: a small question... [Re: TrackingKeks] #316135
03/21/10 18:31
03/21/10 18:31
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline OP
Senior Member
mikaldinho  Offline OP
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
ok. i will give it a go, but if it does not work then i will say so in this topic.

Re: a small question... [Re: mikaldinho] #316164
03/22/10 01:51
03/22/10 01:51
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Posts: 1,922
Schweiz
I do it in my Project with pan_setbmap(), so you can use only one Panel for all your stuff.

Re: a small question... [Re: Widi] #316176
03/22/10 04:30
03/22/10 04:30
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
some times ago, I remember, I created a menue with Entities in a single "level" with on_click - events an animations.


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