1 registered members (AndrewAMD),
946
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Help me fix Intense X! Win some Free models along the way :)
[Re: Damocles_]
#316466
03/24/10 11:44
03/24/10 11:44
|
Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
User
|
User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
|
From manual; "The recommended maximum nexus value for commercial games is 200. When setting higher values, you should be aware that several Windows subsystems - including DirectX - tend to crash without error message when the virtual memory is running low"
So i don't understand why default nexus parameter of the wed is 300. it must be 30. Also it's 30 in the a6. Maybe the problem is just this or maybe not, because game is crash Between nx190 -nx340 but doesn't crash more than "nx340" or less than "nx190". Very strange...
|
|
|
Re: Help me fix Intense X! Win some Free models along the way :)
[Re: PigHunter]
#316543
03/24/10 19:16
03/24/10 19:16
|
Joined: Jan 2002
Posts: 454 Germany
CD_saber
Senior Member
|
Senior Member
Joined: Jan 2002
Posts: 454
Germany
|
I tested it again with a nexus of 30, too. It now works just fine, without any error!!
Ja, lach du nur du haariges Pelzvieh!
|
|
|
Re: Help me fix Intense X! Win some Free models along the way :)
[Re: Emre]
#316578
03/25/10 06:36
03/25/10 06:36
|
Joined: Oct 2003
Posts: 130 Wollongong Australia
Jethro
Member
|
Member
Joined: Oct 2003
Posts: 130
Wollongong Australia
|
From manual; "The recommended maximum nexus value for commercial games is 200. When setting higher values, you should be aware that several Windows subsystems - including DirectX - tend to crash without error message when the virtual memory is running low"
So i don't understand why default nexus parameter of the wed is 300. it must be 30. Also it's 30 in the a6. Maybe the problem is just this or maybe not, because game is crash Between nx190 -nx340 but doesn't crash more than "nx340" or less than "nx190". Very strange... 300 is not the default nexus in WED, this is set by map properties in WED for the specific level that is open. SED Will then use this from the published WMB file to set the Nexus when the level is run from SED, also (I think) I also remember reading somewhere that from A7.?? up the nexus will be made larger at runtime if required, by the engine. Jethro.
|
|
|
Re: Help me fix Intense X! Win some Free models along the way :)
[Re: Jethro]
#316579
03/25/10 06:52
03/25/10 06:52
|
Joined: Oct 2003
Posts: 130 Wollongong Australia
Jethro
Member
|
Member
Joined: Oct 2003
Posts: 130
Wollongong Australia
|
Aris, could the Local string declaration issue be the problem?? I guess your looking into this now.
Also the 1800 frames of vertex animation in your models, JCL once commented this would require a large nexus.
Here's the thing I thought the nexus increase fixed the problem, because I have 6 mini games at beta3, ready to go to release candidate, with my publisher now. I use a nexus of 310 for all games. All games do not miss a beat on 3 computers here and 5 computers that the publisher has tested it on. With OS's XP, Vista, Windows 7 NO Crashes at all.
Needless to say I'm getting a bit edgy, or maybe a published game doesn't crash? Aris, Have you tested a published game for the crash?? I can't do it here with standoff, because it doesn't crash on my systems. Is there somewhere I can upload one of our games for you to test on your crashing system, (If I get the ok from my publisher.)
JCL.. Whats the go with the vertex animations of 1800 frames needing a large nexus, and could this multiplied by 2-3 different models all havinbg 1800 frames make the problem worse. (However we don't have any problems here in Australia, on 8 systems. Thats it!!! the Southern Hemisphere fixes the problem :-)
I dunno, keep on it Aris and JCL I believe you are getting very close.
I'll see if my publisher can test it on some more systems.
Jethro..
Last edited by Jethro; 03/25/10 06:58.
|
|
|
Re: Help me fix Intense X! Win some Free models along the way :)
[Re: Jethro]
#316588
03/25/10 09:28
03/25/10 09:28
|
Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
User
|
User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
|
300 is not the default nexus in WED, this is set by map properties in WED for the specific level that is open. SED Will then use this from the published WMB file to set the Nexus when the level is run from SED, also (I think) I also remember reading somewhere that from A7.?? up the nexus will be made larger at runtime if required, by the engine. Jethro.
Thanks for information. i forgot it. Because i've started my game only from SED, never from WED. All my maps has 300 nexus. Because i just copied and pasted it. And Larry's map nx300 too. Sorry for confusion.
|
|
|
|