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[ASK] Assigning a bitmap into a mipmap #316792
03/26/10 16:51
03/26/10 16:51
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Joined: Aug 2008
Posts: 482
I'm planning to fade my flashlight code(based on XD1v0 FFP TextProjection), and I found that using mip-map is the only thing I can think of using A7 extra.
The theory is to have different bitmap for different range(mipmap), so the further the range from the camera(in this case, flashlight) the darker the map. But I cant find the way to assign the bmap to mipmap, is this possible?

Re: [ASK] Assigning a bitmap into a mipmap [Re: bart_the_13th] #316793
03/26/10 17:01
03/26/10 17:01
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Maybe, you can do that with a .dds file and an editor that allows you to edit each of its mipmaps seperately.
But, I don't know whether the texture projection fixed fucntion uses the mipmaps.

Re: [ASK] Assigning a bitmap into a mipmap [Re: Pappenheimer] #316794
03/26/10 17:11
03/26/10 17:11
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bart_the_13th Offline OP
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bart_the_13th  Offline OP
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Ah, yes! DDS, how could I miss that... Thanks mate.
Now to find the dds plugins for GIMP, I know I found it somewhere...
[EDIT]
Yes, the projected texture can use mipmaping.


Last edited by bart_the_13th; 03/26/10 17:15.

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