Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
1 registered members (Grant), 999 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Elite Trooper #317070
03/29/10 06:13
03/29/10 06:13
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Dear Friends,
we published new pack: Elite Trooper Model pack



Animated model, 20 animations!, 10400 triangles, 2 LOD stages, textures in TGA and PNG format, ready to use in your 3D work. All animations in one file. DTS format has separate DSQ animation files, properly resized and ready to use.
First week rebate offer only 19.99€
instead of 29.99€, 33% rebate

More details on: www.dexsoft-games.com


DEXSOFT-GAMES.COM
Re: Elite Trooper [Re: DEX] #317090
03/29/10 08:57
03/29/10 08:57
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
looks very good. how do you manage to make models so fast!

Re: Elite Trooper [Re: mikaldinho] #317091
03/29/10 09:07
03/29/10 09:07
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: mikaldinho
looks very good. how do you manage to make models so fast!


Thanks. We can be that fast because we are a couple of motivated people (and we work on weekends laugh ).


Models, Textures and Games from Dexsoft
Re: Elite Trooper [Re: Machinery_Frank] #317095
03/29/10 09:19
03/29/10 09:19
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
Senior Member

Joined: Feb 2010
Posts: 457
Norfolk,England
i work on weekends, but i cant to models that well.

Re: Elite Trooper [Re: mikaldinho] #317099
03/29/10 09:45
03/29/10 09:45
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Maybe they use a human base that is already done and modify it to suit as well as the skins.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Elite Trooper [Re: Nidhogg] #317125
03/29/10 13:33
03/29/10 13:33
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Maybe because they are professional group of artists and not just beginners.

@DEX, good stuff. Keep modern characters coming.


3333333333
Re: Elite Trooper [Re: Quad] #317132
03/29/10 13:58
03/29/10 13:58
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Those are some good looking characters. Keep up the good work!


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Elite Trooper [Re: Redeemer] #317296
03/30/10 13:21
03/30/10 13:21
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: DEX
Using animations for another model is not allowed, but you allowed to modify max model and add more animations for this model only. Unfortunatelly we do not do custom animations.
Bones are imported fine in MDL format which is included
why is that? it just doesnt seem to add up to me, i mean, if my game has 10 different characters and i buy a model with some anims, i still have to animate the other 9 seperately or pray you release a model pack that just happens to fit the other 9 then all models display a different level of animation quality... why cant i use your anims for other characters? because then it wont show that it was done by dexsoft? cant we put credits saying 'done by dexsoft'? i mean.. i'd try and buy this if i had more freedom with what i bought, am sure you have your reasons however

Re: Elite Trooper [Re: darkinferno] #317303
03/30/10 13:29
03/30/10 13:29
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This is probably only a misunderstanding.

You are not allowed to transfer animations to another model in the case that you create another model pack for sale. But if you do it within your game project then everything is fine. That is, what our models and textures are made for. You can change our textures, create model-variations, whatever, as long as you don't sell it as a competing model pack.


Models, Textures and Games from Dexsoft
Re: Elite Trooper [Re: darkinferno] #318263
04/06/10 14:11
04/06/10 14:11
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
What how can you transform animation from model to model???!!!
I meen it must be the same model becose every model has other vertex, faces, bones and whatever.
Do you have a prgramm for that?



Page 1 of 2 1 2

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1