I was doing the fx_terraintex3 shader.
When looking at it in my level.
All the blending seems corect.
textures applied correct.
1 different for each rgb etc
Only problem is the middle texture is all brighter than the rest.
In the manage skins area everything looks like it should. There is no material properties being set on any of them. Anyone know why the middle texture would should show up brighter than the rest?
Has someone run across this before? Is their some bug to be aware of?

#include <acknex.h>
#include <default.c>
#include <mtlFX.c>

function main()
{
level_load("retry3.wmb");//just empty level
ent_create("newtry3.hmp",vector(0,0,0),fx_terraintex3);
wait(1);

}
I created 1 RED GREEN BLUE 3 color only 24 bit tga for the first skin
I created 3 512x512 24bit tgas for texture assignment in skin manager.
skin 2 always show up brighter than the rest no matter what textures I use.
thanks


Last edited by ncc1701d; 04/03/10 00:29.