///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
ENTITY *look_at;
VECTOR direction;
action my_action()
{
look_at = me;
set(my,SHADOW|CAST);
while(!key_space)wait(1);
if(0==phent_settype(me,PH_RIGID,PH_BOX))beep();
phent_setmass(me,10,PH_BOX);
phent_setdamping (me, 0, 0 );
phent_setelasticity (me, 50, 0);
phent_setfriction (me, 50 );
phent_addcentralforce(me,vector(0,0,386*10));
while(me)
{
phent_getvelocity (me, direction, nullvector );
wait(1);
}
}
function main()
{
vec_set(screen_size,vector(800,400,0));
vec_set(screen_color,vector(50,1,1)); // dark blue
vec_set(sky_color,vector(50,1,1)); // dark blue
video_window(NULL,NULL,0,"My New Game");
d3d_antialias = 1;
shadow_stencil = 3;
level_load("");
vec_set(camera.x,vector(-250,0,50));
vec_set(camera.pan,vector(0,-15,0));
ph_setgravity (vector(0,0,-386 ));
ent_create("box.mdl",nullvector,my_action);
}