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Question on Organisation 3DGS A7 #318499
04/08/10 00:14
04/08/10 00:14
Joined: Mar 2010
Posts: 15
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Omighty Offline OP
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Omighty  Offline OP
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Just wondering if there is a way of organising your codes? ATM I am on line 524 with codes all over the place. I was looking at level changing tutorial which was on the free resourses website. It looks like they are able to load other scripts while in a game and load the level as well. But this was in A6 am using A7. Is it possible to do the same thing in A7??

Is there a limit on how much lines, while loops,if Statements you can use? (Noob question but Just wanted to know)

Last edited by Omighty; 04/08/10 00:20.
Re: Question on Organisation 3DGS A7 [Re: Omighty] #318501
04/08/10 00:49
04/08/10 00:49
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Posts: 1,816
at my pc (duh)
well i dont knw the exact limits, if any, my game with A7 so far has over 10,000 lines of code, consisting of while loops, if statements, the works so i dont think you should worry about that for now, hmm, you may wanna use different script files for different purposes also, like you could have a, for exmaple:

GAMENAME_ACTIONS.c //shortening the gamename is good, so you would have something like

gn_actions.c

and you put all your actions in that then include it in your main project, now am not sure if am answering your question correctly but this is what i got but as usual, someone will clarify if am offtrack

Re: Question on Organisation 3DGS A7 [Re: darkinferno] #318503
04/08/10 01:54
04/08/10 01:54
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Omighty Offline OP
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Omighty  Offline OP
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wooow thanks, A7 is a really powerfull tool uh! So what line of code will I need to load a different script file.



Last edited by Omighty; 04/08/10 01:56.
Re: Question on Organisation 3DGS A7 [Re: Omighty] #318504
04/08/10 02:06
04/08/10 02:06
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Omighty Offline OP
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Darkinferno nice vids on youtube "3rd person shooter play test" looks a lot of fun, luv that song as well lool grin

Last edited by Omighty; 04/08/10 02:06.
Re: Question on Organisation 3DGS A7 [Re: Omighty] #318507
04/08/10 02:24
04/08/10 02:24
Joined: Nov 2007
Posts: 1,143
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DJBMASTER Offline
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DJBMASTER  Offline
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You can use a '#include "scriptname.c"' statement at the top of your script to load a seperate script file.

Re: Question on Organisation 3DGS A7 [Re: DJBMASTER] #318637
04/08/10 20:32
04/08/10 20:32
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Omighty Offline OP
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thanks DJBMASTER


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