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Crash in Lite-c? WTF? #318582
04/08/10 15:49
04/08/10 15:49
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Hello,
recently, i get crashes name "Crash in Lite-c." What does this mean? I'm afraid!

Re: Crash in Lite-c? WTF? [Re: Razoron] #318583
04/08/10 15:55
04/08/10 15:55
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
We can't tell you either unless you can supply the error code.

Run SED or WED with -diag and have a look in the acknex.log it should give you an error code in there. Then you can search the manual for that particular error code. Most times however it's becuase there could be a while() loop without a wait().


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Crash in Lite-c? WTF? [Re: Nidhogg] #318587
04/08/10 16:17
04/08/10 16:17
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
This line crashes:
Code:
enet_ent_remove(enet_ent_globpointer(ent_MyPlane));



Yes, it is full of ANet functions..^^, but it worked before in other functions, but not in this one.

Here is the acklog, it looks a bit funny.
Quote:

Log of A7 Engine 7.82.3 run at Thu Apr 08 18:09:49 2010
Henning on Windows NT/2000/XP version 6.1 Build 7600
Options main.c -nwnd -diag -ta
App: C:\Program Files\GStudio7\acknex.exe in C:\Projekt\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c) Conitec / oP group Germany / www.3dgamestudio.com
A7 Engine - Commercial Edition V7.82.3 - Jan 7 2010
Development version
Registered to: Henning Pohl

Mouse found
Kopfhörer (High Definition Audio-Gerät) opened
NVIDIA GeForce 9600 GT pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 9600 GT 1ff9 selected.
ackwii.dll opened
ANet.dll opened
Multithreading.dll opened
t7.dll opened
Compiling MAIN.C - [Esc] to abort....................
PATH C:\Program Files\GStudio7\code\
PATH C:\Program Files\GStudio7\code\
PATH C:\Program Files\GStudio7\templates\images\...........
PATH ./models\
PATH ./models/ammo\
PATH ./models/powerups\
PATH ./models/flags\
PATH ./images/skys\
PATH ./shade-c\
PATH ./stuff\.................
PATH ./models\
PATH ./models/ammo\
PATH ./models/powerups\
PATH ./shade-c\..
PATH shade-c/fx\
PATH shade-c/bmap\......................................
enet_disconnect_client@1: function not found
sc_objDummy123: function not found
voip_add_receiver: function not found
voip_recv: function not found
voip_reset_receivers: function not found
voip_send: function not found
voip_set_ent: function not found
voip_set_quality: function not found
voip_set_server: function not found
voip_set_volume@1: function not found................................................................................................................ 2.493 sec
Running MAIN.C.
111 objects
Main started at 2.588
def_anet_stats_startup started
def_startup started
mtlfx_startup started
anet_main_loop_startup started

ANet-Dll initialized!
Version: 1.3.0.2
Edition: Professional
ANet is copyright (c) of Peter Soxberger
Engine registered to: |Henning Pohl|

D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 1511 MB
Main loop at 2.615
D3D_Resize Window: 1280x1024 -> 1280x1012 failed -> Window: 1x1274x996x32...
Server started at 2.635
Client started at 2.635.
1st frame with 1511 MB at 2.641
videos/comicworld.avi video opened
LevelInit at 9.022
Nexus overflow at 375944
224 entities 0 cameras 6 lights 0 sounds 0 paths
2 lmaps 1 textures 1 meshes 116 faces
Physics restarted...ok
LevelReady at 9.732
PATH images/effects\
PATH models/player\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
Error E1513: Crash in lite-C
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
Normal exit at 30.539
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A7 Engine - Commercial Edition V7.82.3 - Jan 7 2010
(c) Conitec / oP group Germany / www.3dgamestudio.com
Registered to: Henning Pohl
Close window at 30.704


These lines are attracting my attention:
Quote:

Nexus overflow at 375944

and all the
Quote:

PATH images/effects\
PATH images/effects\
.....


Re: Crash in Lite-c? WTF? [Re: Razoron] #318591
04/08/10 16:29
04/08/10 16:29
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Try increasing your nexus


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Crash in Lite-c? WTF? [Re: Nidhogg] #318593
04/08/10 16:36
04/08/10 16:36
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
Already done. No nexus overflow warnings, nothing. But still "Crash in Lite-c.".

Last edited by Razoron; 04/08/10 16:36.
Re: Crash in Lite-c? WTF? [Re: Razoron] #318595
04/08/10 16:40
04/08/10 16:40
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
What about these errors.
enet_disconnect_client@1: function not found
sc_objDummy123: function not found
voip_add_receiver: function not found
voip_recv: function not found
voip_reset_receivers: function not found
voip_send: function not found
voip_set_ent: function not found
voip_set_quality: function not found
voip_set_server: function not found
voip_set_volume@1: function not found................................................................................................................ 2.493 sec

looks like the anet functions are getting called before the dll is being loaded.
Hence it could be causeing a call to a null pointer.

That's all I can think of. Somebody else may have the solution. If it's not that.


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Crash in Lite-c? WTF? [Re: Nidhogg] #318596
04/08/10 16:41
04/08/10 16:41
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
I don't use any of these functions.

Re: Crash in Lite-c? WTF? [Re: Widi] #318605
04/08/10 17:15
04/08/10 17:15
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
When I'm creating some special effects with enet_ent_create, like
Code:
enet_ent_create(_str("images/effects/nothing.pcx"),my.x,_str("MgTarget"));


the engine writes the path to the sprite in the log. I don't know why, but this doesn't metter.
Log of A7 Engine 7.82.3 run at Thu Apr 08 19:12:46 2010
Henning on Windows NT/2000/XP version 6.1 Build 7600
Options main.c -nwnd -diag -nexus 1000 -ta
App: C:\Program Files\GStudio7\acknex.exe in C:\Projekt\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c) Conitec / oP group Germany / www.3dgamestudio.com
A7 Engine - Commercial Edition V7.82.3 - Jan 7 2010
Development version
Registered to: Henning Pohl

Mouse found
Kopfhörer (High Definition Audio-Gerät) opened
NVIDIA GeForce 9600 GT pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 9600 GT 1ff9 selected.
ackwii.dll opened
ANet.dll opened
Multithreading.dll opened
t7.dll opened
Compiling MAIN.C - [Esc] to abort....................
PATH C:\Program Files\GStudio7\code\
PATH C:\Program Files\GStudio7\code\
PATH C:\Program Files\GStudio7\templates\images\...........
PATH ./models\
PATH ./models/ammo\
PATH ./models/powerups\
PATH ./models/flags\
PATH ./images/skys\
PATH ./shade-c\
PATH ./stuff\.................
PATH ./models\
PATH ./models/ammo\
PATH ./models/powerups\
PATH ./shade-c\..................................
enet_disconnect_client@1: function not found
voip_add_receiver: function not found
voip_recv: function not found
voip_reset_receivers: function not found
voip_send: function not found
voip_set_ent: function not found
voip_set_quality: function not found
voip_set_server: function not found
voip_set_volume@1: function not found.................................................................................................... 2.187 sec
Running MAIN.C.
99 objects
Main started at 2.282
def_anet_stats_startup started
def_startup started
mtlfx_startup started
anet_main_loop_startup started

ANet-Dll initialized!
Version: 1.3.0.2
Edition: Professional
ANet is copyright (c) of Peter Soxberger
Engine registered to: |Henning Pohl|

D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 1511 MB
Main loop at 2.307
D3D_Resize Window: 1280x1024 -> 1280x1012 failed -> Window: 1x1274x996x32...
Server started at 2.334
Client started at 2.334.
1st frame with 1511 MB at 2.338
videos/comicworld.avi video opened
LevelInit at 8.473
Nexus overflow at 368664
224 entities 0 cameras 6 lights 0 sounds 0 paths
2 lmaps 1 textures 1 meshes 116 faces
Physics restarted...ok
LevelReady at 9.163
PATH images/effects\
PATH models/player\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
PATH images/effects\
Normal exit at 25.086
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A7 Engine - Commercial Edition V7.82.3 - Jan 7 2010
(c) Conitec / oP group Germany / www.3dgamestudio.com
Registered to: Henning Pohl
Close window at 25.239

Re: Crash in Lite-c? WTF? [Re: Razoron] #318606
04/08/10 17:20
04/08/10 17:20
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
???
PATH images/effects\

should be images\\effects\\

Re: Crash in Lite-c? WTF? [Re: Rei_Ayanami] #318613
04/08/10 18:01
04/08/10 18:01
Joined: May 2009
Posts: 445
Peine, Germany
Razoron Offline OP
Senior Member
Razoron  Offline OP
Senior Member

Joined: May 2009
Posts: 445
Peine, Germany
This has nothing to do with wrong paths or something like this, I think. The effects worked already before.

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